Forests, hidden places, secret HQ, skills for moving there
Posted: Sun Jan 05, 2014 12:47 pm
Forests:
- no sight at all for beginners inside the forest
- very slow moving forward for beginners inside the forest
- a few paths through the forest, but slower than in the open fields
- best place to ambush
- best place to hide when fleeing
- best place for permanent headquarters because it is hard to find
- special forest skill, like "ranger", which increases movement and sight inside the forest. Skill is trained by wandering inside the forest.
- it is possible to clear small place and build a wooden cottage or the gate for a cavity, but trees grow again if you do not build sth.
swamps:
- same as forests: no easy way through, only possble to move with experienced swamp-ranger with skill
mountains:
- same as forest: only special skill "mountain climber" allows passing some high ground paths
These paths can lead to special places, "Shangri La"-like with best conditions: water, rare metals, food, and shelter/cover
These implementations allow weaker and smaller factions to survive against the mighty central forces, even if they are in war against them.
Imagine a situation like ancient Rome against barbarians in Spain or Germany, or the situation of Robin Hood in medieval England.
Kenshi has the opportunity to become the very best game. It combines roleplay, society building, tactical and action elements
- no sight at all for beginners inside the forest
- very slow moving forward for beginners inside the forest
- a few paths through the forest, but slower than in the open fields
- best place to ambush
- best place to hide when fleeing
- best place for permanent headquarters because it is hard to find
- special forest skill, like "ranger", which increases movement and sight inside the forest. Skill is trained by wandering inside the forest.
- it is possible to clear small place and build a wooden cottage or the gate for a cavity, but trees grow again if you do not build sth.
swamps:
- same as forests: no easy way through, only possble to move with experienced swamp-ranger with skill
mountains:
- same as forest: only special skill "mountain climber" allows passing some high ground paths
These paths can lead to special places, "Shangri La"-like with best conditions: water, rare metals, food, and shelter/cover
These implementations allow weaker and smaller factions to survive against the mighty central forces, even if they are in war against them.
Imagine a situation like ancient Rome against barbarians in Spain or Germany, or the situation of Robin Hood in medieval England.
Kenshi has the opportunity to become the very best game. It combines roleplay, society building, tactical and action elements