Arena system
Posted: Wed Feb 05, 2014 5:27 pm
Hi devs, hi players, just bought the game a few days ago, and i quickly tried to create an arena (which i admit is a bit bugged for now) that gave me some ideas for arena features. I searched a bit the suggestion forum but only found a 2 years old topic about that so, here's how i would see an arena system in this game:
-3-4arena sizes, avaliability depending on tech level
-Arena can stock up to 10 characters (for the last one), and has it's own isolated faction system (which means that a dust bandit could fight another dust bandit, without risks of bug coming from the faction affiliation) with up to 4 different teams. a storage being also implemented, to put armors and weapon to equip gladiators before the fight, as well as a bed-like regen when gladiators are not fighting.
-Arena would have three roles:
A buffer building, it would increase popularity of your town and make more people come in it, as merchant coming to buy stuff.
A training building, where you could make fight your own characters to up their characteristics in combat or sword mastery.
A recruitment building: to congratulate your gladiators (the enslaved ones) you could give them luxury goods, narcotics, rhum, or food supplies. Up to a point, they would start liking this life and you could ask them to join your team. Narcotics and rhum would give the highest reputation bonus, but also a debuff to your gladatior for the next day.
-Arena would consume water and bread to feed the gladiators.
-Different possible politics: you could decide to keep your gladiators whatever the result, or organise fight where the winner gain it's liberty, the last one giving a reputation bonus towards the faction of the now free gladiator.
-Last possible feature, but not the most important: betting system. with enough people coming to your town, they would start betting (the more advanced the arena is, the bigger the bets would be) and you could also bet some of your money, and see if you do know your gladiators!
That's about everything, if you got other suggestions to add or things that you would modify, feel free to post it.
-3-4arena sizes, avaliability depending on tech level
-Arena can stock up to 10 characters (for the last one), and has it's own isolated faction system (which means that a dust bandit could fight another dust bandit, without risks of bug coming from the faction affiliation) with up to 4 different teams. a storage being also implemented, to put armors and weapon to equip gladiators before the fight, as well as a bed-like regen when gladiators are not fighting.
-Arena would have three roles:
A buffer building, it would increase popularity of your town and make more people come in it, as merchant coming to buy stuff.
A training building, where you could make fight your own characters to up their characteristics in combat or sword mastery.
A recruitment building: to congratulate your gladiators (the enslaved ones) you could give them luxury goods, narcotics, rhum, or food supplies. Up to a point, they would start liking this life and you could ask them to join your team. Narcotics and rhum would give the highest reputation bonus, but also a debuff to your gladatior for the next day.
-Arena would consume water and bread to feed the gladiators.
-Different possible politics: you could decide to keep your gladiators whatever the result, or organise fight where the winner gain it's liberty, the last one giving a reputation bonus towards the faction of the now free gladiator.
-Last possible feature, but not the most important: betting system. with enough people coming to your town, they would start betting (the more advanced the arena is, the bigger the bets would be) and you could also bet some of your money, and see if you do know your gladiators!
That's about everything, if you got other suggestions to add or things that you would modify, feel free to post it.