transport, tech, pathfinding, tinkering, predators, excavati
Posted: Sun Feb 09, 2014 2:17 pm
(taken form my steam post) i will copy and paste both replies form steam
for the 1st point i have input for it form a reply i think bears thought in regards to whether or nto it ultimately goes in:
honk: I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, only used for shipping many objects, worked like a movable house. Maybe even requires man power (slave galleys) to power. Which would open up new ways to capture people and use them.
1: i know dev doesnt want vehicles but i think some form of vewhicle would be good even if its a light transport or summin and can only go short distances without regular maintenance form both hostile entities and enviromental degredation either done yourself or paid services (personally? i'd be happy wth just a light crawler tank (unarmed and can carry few people and light supplies designed more for scouting and such) edit: also light crawler tank (just a name it is actually more like a mobile home should be unable to climb sheer slopes, also due to the light scouting nature of the vehicle the armouring is for terrain impacts and shock absorption only and can be rather easily damaged/bypassed with ordinary weapons.
2: guns and other advanced tech, i like how it is but with the whole robotics thing this is summin that i feel needs to be filled BUT make them rare like super rare or something like the key resources for them are so rare very few can even conceive making them as such they would be rather basic and that (or some sort of super rare salvage item) also general tech improvements also the ability to melt down items for scrap e.g metals, parts etc
3: pathfinding and character models could do with an improvement all round
4:ways to custom tinker weapons and armour like tempering grinding and other jury rigging to improve them, like weapon restoreration for rusted/rusting weapons improving shoddy quality stuff
5: natural predators like giant ants spiders lizards and maybe even some rogue robots and shizzle general stuff that cna sit somewhere between sources of some resources and able to stand up to bandits.
6: sand excavation?
7: abandoned outposts and insillations
ill probably htink of some more later
for the 1st point i have input for it form a reply i think bears thought in regards to whether or nto it ultimately goes in:
honk: I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, only used for shipping many objects, worked like a movable house. Maybe even requires man power (slave galleys) to power. Which would open up new ways to capture people and use them.
1: i know dev doesnt want vehicles but i think some form of vewhicle would be good even if its a light transport or summin and can only go short distances without regular maintenance form both hostile entities and enviromental degredation either done yourself or paid services (personally? i'd be happy wth just a light crawler tank (unarmed and can carry few people and light supplies designed more for scouting and such) edit: also light crawler tank (just a name it is actually more like a mobile home should be unable to climb sheer slopes, also due to the light scouting nature of the vehicle the armouring is for terrain impacts and shock absorption only and can be rather easily damaged/bypassed with ordinary weapons.
2: guns and other advanced tech, i like how it is but with the whole robotics thing this is summin that i feel needs to be filled BUT make them rare like super rare or something like the key resources for them are so rare very few can even conceive making them as such they would be rather basic and that (or some sort of super rare salvage item) also general tech improvements also the ability to melt down items for scrap e.g metals, parts etc
3: pathfinding and character models could do with an improvement all round
4:ways to custom tinker weapons and armour like tempering grinding and other jury rigging to improve them, like weapon restoreration for rusted/rusting weapons improving shoddy quality stuff
5: natural predators like giant ants spiders lizards and maybe even some rogue robots and shizzle general stuff that cna sit somewhere between sources of some resources and able to stand up to bandits.
6: sand excavation?
7: abandoned outposts and insillations
ill probably htink of some more later