feature requests index of forums
Posted: Tue Feb 11, 2014 12:42 pm
like i posted in another topic this is going to explain and outline what i mean by an index since none of the mods seem able/willing to merge and sticky some topics to make posting in the correct topic easier.
to clarify these can either be STICKIED topics so they stay AT THE TOP OF THE LIST or forums inside this one where people can post their topic ideas or search for a relevant one easier.
i will be doing these in the following format.
Title
desciption
BUILD FEEDBACK
this forum is for those who have compiled a large list of observasions suggestions reccomendations and requests throughout many hours of gameplay where the whole document is too vast to fit into any seperate category, this is for specific builds of the game and isnt intended for player to player responses to your feedback.
ARMAMENTS
armour weapons clothing and anything else that can be used to improve your performance in combnat
TECH
crafting research and buildings and various tech that makes an economy run
SURVIVAL
all things with the wilderness, transport, foraging, salvage, tracking, stealth etc if it happens outside of towns or outposts its probably in here
TRAVEL
simmialr to survival but much more specific to travel, be it in caravans, individually long distance sprinting, with pack animals or livestock. it goes in here
PLAYER/CHARACTER
everything to do with character's the features for the players and the mechanics behind them if its to do with the player and or characters specifically it goes in here
GAME
system specific features such as options ui optimization engine or anything else that isnt specific to gameplay itself goes in here
CONSTRUCTION
specific to towns outposts and anyhting else you build it goes into here, some overlapping with tech so to specify if its to do with actually building it and the town/outpost it goes here if its to do with the requsites or the work behind it it goes into tech
FACTIONS
fairly self expalnitory really, if its a faction, politics, or town to town interactions it goes here this also covers quests
ECONOMY
specific to the ingame economy fairly general and mostly unseen mechanics but if its to do specific to how money flows, supply and demand it goes here
COMBAT
specific to combat mechanics if its to do with fihgting put it here
SKILLS
simmilar to character and combat but specific to skills i felt this needs its own section
MAP/ENVIRONMENTAL
self explainitory if its the map or the area and what not it goes here
to clarify these can either be STICKIED topics so they stay AT THE TOP OF THE LIST or forums inside this one where people can post their topic ideas or search for a relevant one easier.
i will be doing these in the following format.
Title
desciption
BUILD FEEDBACK
this forum is for those who have compiled a large list of observasions suggestions reccomendations and requests throughout many hours of gameplay where the whole document is too vast to fit into any seperate category, this is for specific builds of the game and isnt intended for player to player responses to your feedback.
ARMAMENTS
armour weapons clothing and anything else that can be used to improve your performance in combnat
TECH
crafting research and buildings and various tech that makes an economy run
SURVIVAL
all things with the wilderness, transport, foraging, salvage, tracking, stealth etc if it happens outside of towns or outposts its probably in here
TRAVEL
simmialr to survival but much more specific to travel, be it in caravans, individually long distance sprinting, with pack animals or livestock. it goes in here
PLAYER/CHARACTER
everything to do with character's the features for the players and the mechanics behind them if its to do with the player and or characters specifically it goes in here
GAME
system specific features such as options ui optimization engine or anything else that isnt specific to gameplay itself goes in here
CONSTRUCTION
specific to towns outposts and anyhting else you build it goes into here, some overlapping with tech so to specify if its to do with actually building it and the town/outpost it goes here if its to do with the requsites or the work behind it it goes into tech
FACTIONS
fairly self expalnitory really, if its a faction, politics, or town to town interactions it goes here this also covers quests
ECONOMY
specific to the ingame economy fairly general and mostly unseen mechanics but if its to do specific to how money flows, supply and demand it goes here
COMBAT
specific to combat mechanics if its to do with fihgting put it here
SKILLS
simmilar to character and combat but specific to skills i felt this needs its own section
MAP/ENVIRONMENTAL
self explainitory if its the map or the area and what not it goes here