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More & New Industry

Posted: Mon Feb 17, 2014 4:43 pm
by PnzrNorm
I posted this in another thread, but I will also post it wasn't 100% related.

+1 to adding new industrial possibilities including but not limited to:
  • Dye Industry (trade good & aesthetics customization)
    Wine/Beer/Other Alcohol Breweries & Distilleries (trade good)
    Tobacco (trade good)
    Furniture (forest biome trade good & decor)
    Coffee (trade good & food)
    Alchemy (pre-requisitie for standard/advanced first aid kits & possibly poisons for future assassinations)
    Fishery (food)
    Ceramics (trade good & decor)
    Marble/Different Earthenware (multiple uses from watertight ceramics to constructing structures)
    & so on
If I think of any more, I'll update this post.

Re: More & New Industry

Posted: Mon Feb 17, 2014 6:35 pm
by azuchisamurai
+1

Re: More & New Industry

Posted: Wed Feb 19, 2014 5:59 pm
by lordrahl10
+1ing this haha

Re: More & New Industry

Posted: Fri Feb 21, 2014 7:01 pm
by PnzrNorm
Adding more industries:

Narcotics industry (dependent on coca, hemp, or other crops)
Syrup industry
Lumber mill (can make another type of building material for wooden structures, effectively doubling the diversity of structures)