New Recruitment Options
Posted: Thu Mar 20, 2014 4:59 am
While playing the game, I've come across a few situations where an npc would probably have joined my faction. Whether it's a passing holy warrior who's squad was wiped out to a man, or a starving bandit that I dragged to my town and nursed back to health, it would be interesting if new group members could be acquired in different ways. As my town grows more established and better defended, people seeking a fresh start could pour in from the nearby town.
Mechanically, I'd say having personal relationships and feelings stats would be the best method to allow for this sort of dynamic recruitment. If I saved the bandit, and more importantly, fed her. She'd be much better disposed towards us, especially when we offer her a place inside the walls, doing honest work for decent food. The lone warrior would be lonely, perhaps even disgusted at how quickly his men were killed. Seeing this fresh new group, he might take it upon himself to join up, bringing his sword, experience, and faith to this town.
Such a complex web of statistics and scripts would be difficult and time consuming to create, so I'll suggest a stopgap solution that would work fine for a temporary measure. Allow the players to adjust npc faction relationships. Can it be abused? Hell yes it can. Could it take away from the challenge of the game? Damn right it will. Would it be a great roleplaying tool? Absolutely.
What does the rest of the community think?
Mechanically, I'd say having personal relationships and feelings stats would be the best method to allow for this sort of dynamic recruitment. If I saved the bandit, and more importantly, fed her. She'd be much better disposed towards us, especially when we offer her a place inside the walls, doing honest work for decent food. The lone warrior would be lonely, perhaps even disgusted at how quickly his men were killed. Seeing this fresh new group, he might take it upon himself to join up, bringing his sword, experience, and faith to this town.
Such a complex web of statistics and scripts would be difficult and time consuming to create, so I'll suggest a stopgap solution that would work fine for a temporary measure. Allow the players to adjust npc faction relationships. Can it be abused? Hell yes it can. Could it take away from the challenge of the game? Damn right it will. Would it be a great roleplaying tool? Absolutely.
What does the rest of the community think?