Control Groups, Expanded UI, Expanded Gameplay Options, Mult
Posted: Fri Apr 04, 2014 12:35 am
I am new to your forum and have just started playing your amazing game and I find I am having a hard time keeping myself from playing it all the time now, I can hardly even sleep at night now O.O (no need to apologize sir). If you would allow me to suggest some highly beneficial features to you now, I guarantee you will find these features positively beneficial to you and every one of your many fans as well.
I have noticed some of your hardcore fans have complained about not having enough loyal followers to support and defend more than one settlement/outpost/base/etc. My suggestion to you is to add a command group function to your ui menu by adding small square icons just above the beautiful box containing your followers, allowing you to have several easily selectable groups with a portrait of each group leader in each square icon.
You could place a group at each of your settlements or perhaps take advantage of the command groups easy organized access to allow you to separate your groups by function, such as workers, defense militia, bandit hunters, etc. and so forth.
If you take advantage of this easily available feature and implement it into your amazingly complex and powerful game, the potential of you and your manifestation of exquisite and pure awe shall rise beyond, allowing you to also expand on features you originally wanted to implement into the game when you first started but your design path made difficult to dive into, such as multi-settlement gameplay, constant expansion and exploration, hunting parties, allowing for the option to have a separate party to concentrate on indulging into quests, and even faction wars altogether. The list goes one, even as far as implementing leadership skills that benefit the group under the command of said character that the player designates as commander 1, 2, 3, or even 4 and so forth.
Please take the time to read my post, I promise you will not regret it.
CloudScape. Command the skies.
I have noticed some of your hardcore fans have complained about not having enough loyal followers to support and defend more than one settlement/outpost/base/etc. My suggestion to you is to add a command group function to your ui menu by adding small square icons just above the beautiful box containing your followers, allowing you to have several easily selectable groups with a portrait of each group leader in each square icon.
You could place a group at each of your settlements or perhaps take advantage of the command groups easy organized access to allow you to separate your groups by function, such as workers, defense militia, bandit hunters, etc. and so forth.
If you take advantage of this easily available feature and implement it into your amazingly complex and powerful game, the potential of you and your manifestation of exquisite and pure awe shall rise beyond, allowing you to also expand on features you originally wanted to implement into the game when you first started but your design path made difficult to dive into, such as multi-settlement gameplay, constant expansion and exploration, hunting parties, allowing for the option to have a separate party to concentrate on indulging into quests, and even faction wars altogether. The list goes one, even as far as implementing leadership skills that benefit the group under the command of said character that the player designates as commander 1, 2, 3, or even 4 and so forth.
Please take the time to read my post, I promise you will not regret it.
CloudScape. Command the skies.