A list if thing i would like to see..

The place to request or suggest new ideas and features.
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Feared
Posts: 5
Joined: Tue Apr 15, 2014 5:49 pm

Wed Apr 16, 2014 1:56 pm

i will be very practical about this list

* BUILDING & CRAFTING*

- Build a bridge so that you can create a possible shortcut from one mountain to another
- Change the colors of your Armor/clothing with crafting table and paint
- When building your (first) outpost it would be nice to be able to place a tent of some sort like this one on the picture. It kinda feels more like a real outpost.
http://steamcommunity.com/sharedfiles/f ... =198376040

*BATTLE MECHANICS*

- Possible to place around mines/traps to protect your self or ambush a enemy squad. (effectiveness depends on your engineer skill)
- Characters can decide to finish off a enemy so that they wont get back up or there is a small chance someone gets killed instantly in battle. (depends on your weapon and combat skill)

*SKILL SET*

- I was thinking that at one point in this game i am pretty sure that robots will be added to this game due the robotic skill and supplies. You could add a feature that players will be able to replace their limbs with robotic parts as a upgrade to their skill. But then again while improving your self maybe those robotics limbs will have some flaws or drawback to the character.
like:
*Improve combat skills but will have a negative effect on lock-picking or or labor skills.
*Increase endurance of a limb but takes longer to heal or you will need robotic parts to fix it.
*etc...
This will give your characters a more dynamic skill set and will make it possible to specialize it in a certain way.

*FACTION WISE*

- Add banners, sign or color bearing for factions
- Add arenas for combat so that you can improve your standings in towns or faction. Also gives you the possibility to gain money by joining a cage fight or to bet money on someone.

I might add some more stuff in the future... but i the mean time please share your thoughts on this list. I'm curious what you have to say :)

Caprontos
Posts: 8
Joined: Wed Apr 16, 2014 2:45 pm

Wed Apr 16, 2014 3:18 pm

Once we get water/rivers/such .. Bridges could be built over them for easier travel.. (maybe if your to heavy you can't swim?)..

On top of your ideas.. I'd like to see

* BUILDING & CRAFTING*

- Roads even if just purely for looks. dirt roads, paved roads.. Gravel/stone roads.. all be nice.

- I assumed planed but on the above note.. many ascetic items be nice (flags, tables/chairs etc..) While they aren't important atm.. They can't hurt adding once more core things are in place..

- A grid to be show-able when your placing buildings.. Or perhaps just a line that goes around objects that shows their "Area".. so you can easily tell how close you can put things..

- Several sets of unique armor sets that only your faction would be able to make (I'd basically like the option to eventually gear up different then other factions.. and not have to steal their look) (several so we have light - med - heavy armor sets + maybe some variations of them.. so people have more choices)..

- Ability to buy plots of land inside or near a city that you can then build some things on, but do not count as an outpost.. (ie buy land and build a hemp farm and a well on it). These could be like a partially fenced area with a sign you click on to buy or something..

While I get outposts are a side of the game - if the game will aim to have as many play-style options as possible I think this would benefit the becoming a trader and like roles..

- Make it so each weapon class has its own drop down tab inside the crafting window.. so you can hide all the weapons you don't need to see - and only the ones you want to see..

- Some kinda building/bench to have people come to your outpost looking to join up. You could review their stats and any diplomatic relations/Issues (taking in someone the Holy Nation hates will make them like you less for example..).. This should be a later game thing, for when wondering town to town to collect people becomes more out side what the player is generally doing. Perhaps the kinds of people who come would be based on your factions reputation/fame - assuming that is something that is added..

Don't have a lot of thoughts on other topics yet.. Because I haven't fully explored all of it..

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Hatsune_Neko
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Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Wed Apr 16, 2014 9:28 pm

thanks for the interest and ideas
but now i have to be the evil kittah
first off, you might want to read this. The topic regarding feature topic names.(Please read)

Also use search before posting ideas, feature requests, bug reports. for someone might already have it posted.
This is so things are easier to find. Especially in Feature requests and bug reports.

Thank you
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Feared
Posts: 5
Joined: Tue Apr 15, 2014 5:49 pm

Wed Apr 16, 2014 11:30 pm

Lord Hatsune hase spoken.
I shall delete this post and copy/past them separately in the topics.

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