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Animals as pets kinda?

Posted: Sat Nov 12, 2011 10:46 pm
by wazupwolfff
anyone have an idea if when animals/beasts make it into the game if they we will be able to tame them and make them apart of our squads?

Re: Animals as pets kinda?

Posted: Sun Nov 13, 2011 1:18 pm
by Captain Deathbeard
I might do, but thats IF they ever get into the game. I would need all the models and animations, need to modify the code a bit, and I would have to figure out how to make them fight. Animals would look weird if they used the same combat code as people.

Re: Animals as pets kinda?

Posted: Sun Nov 13, 2011 4:31 pm
by wazupwolfff
true. i know that putting them into the game will take time, but i also think they would mix up the gameplay.

Re: Animals as pets kinda?

Posted: Mon Nov 14, 2011 3:54 am
by toaster Assassin
NOOOOO! Brink was annihilated by the dust bandit's army of emus (ill-tempered emus) :lol: sadly,my wombat never made it out alive :cry: Pets would be interesting, but their purpose/uses/types would have to be justified in such a way that it fits into the Kenshi style.

if your pets limb falls past-100 does it need robo parts? (cyber mutt?).

If you pet blackouts after a fight would there be an animation for a person carrying it.

Inventory,interface and your pet.

pet items like armor or backpacks?

factions?

As long as it fits the Kenshi format I am all for it.

Re: Animals as pets kinda?

Posted: Mon Nov 14, 2011 8:57 am
by brad1995
LOL!!!! @ cyber mutt

Re: Animals as pets kinda?

Posted: Mon Nov 14, 2011 5:53 pm
by Bdc
Everything about pet AI: https://www.xkcd.com/413/

Re: Animals as pets kinda?

Posted: Tue Nov 15, 2011 8:19 pm
by toaster Assassin
Are you saying that the future of hamsters is that of an AI :shock:

The comic had a laptop simulating an animal (with downloadable souls ( I just sold its soul on e-bay)) in a hamster ball. Would this be an example of an robot-implant for your pet or a build-a-pet idea? The biggest problem would still be finding the animal animations.




Anyway, here is a video of a robot controlled by living brain cells of a rat.
http://youtu.be/1-0eZytv6Qk

Re: Animals as pets kinda?

Posted: Wed Nov 16, 2011 7:06 pm
by Potocobe
I would rather see wildlife simply as an emergency food source while you wander. Of course would like to see animals eating the dead as well. Circle of life and all

Re: Animals as pets kinda?

Posted: Wed Nov 16, 2011 7:19 pm
by 1337
Potocobe wrote:I would rather see wildlife simply as an emergency food source while you wander. Of course would like to see animals eating the dead as well. Circle of life and all
As a monster hunter player, i would like if you could take/loot elements from the animals you kill for crafting. Say for example you have to collect some dragon bones for that badass sword you've been wanting to craft/swing around.

Re: Animals as pets kinda?

Posted: Wed Nov 16, 2011 9:54 pm
by toaster Assassin
1337 Said:

As a monster hunter player, i would like if you could take/loot elements from the animals you kill for crafting.

Would be good for the hunter/gather aspect. Also would add more content to missions, animal part collecting could require a hunter skill.

Re: Animals as pets kinda?

Posted: Tue Apr 16, 2013 9:02 pm
by philthymcnasty
Pack animals would be nice, as well as attack dogs. You would have to have animal handling skills however, otherwise bad things would happen.....

Re: Animals as pets kinda?

Posted: Fri Apr 19, 2013 5:08 pm
by Tolwrath
Before we start wondering about having animals as pets, shouldn't we worry about having animals? I mean it might turn out their all hideous space beasts that no one would ever want as a pet.

Though with the right sorts of animals, I would be all for having attack animals or pets.

Re: Animals as pets kinda?

Posted: Fri Mar 06, 2015 3:53 am
by dotdotdot
Now that animals are in the game the creator could go MLG and add a timeline to animals. After like say 1 year of days or so (not realistic but w/e) bandits or cannibals could start locking them up or something, (maybe some other way that sounds mean idk) somewhat taming them but unpredictable. 2 years they start walking around the map with them following the squads (NPC or PLAYER) (skill for taming comes in?). Around 3 years it is very common to see squads and even towns with dogs as bodyguards or pets... Sounds crazy I know but wouldn't that be so awesome?

Re: Animals as pets kinda?

Posted: Thu Mar 12, 2015 9:30 am
by Zeal
Tolwrath wrote:Before we start wondering about having animals as pets, shouldn't we worry about having animals? I mean it might turn out their all hideous space beasts that no one would ever want as a pet.

Though with the right sorts of animals, I would be all for having attack animals or pets.
So turns out the animals are all hideous space beasts...

... It also turns out that everyone wants them as pets. I know I sure do.

Re: Animals as pets kinda?

Posted: Fri Mar 13, 2015 10:11 am
by lucidmadness
Well from what I learned all dogs came from wolves that were more passive and lived off the human's leftovers. That being said I think there should be a small % of wild animals that are passive, but need to stay in the pack to survive. When the Alpha male dies, and no other can take its place, the dog will stay with you simply out of the need to live, that is if you feed it. After it trusts you you can put a harness on it to ensure it will become one of your own members. (or not if you think it does not need a harness) Perhaps even make armor for it?

Re: Animals as pets kinda?

Posted: Mon Oct 09, 2017 6:19 pm
by Bihlbo
Thanks for successfully implementing pets as characters. I just recently started my first playthrough of the game, and chose the boy with a dog option, and it's been great. If the ability to capture and tame animals is in the game, I haven't found a way to do it, but I'd sure like to try that.