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Teaching, helping, and work place accidents

Posted: Wed Jun 11, 2014 5:35 am
by philthymcnasty
Currently, the working AI in this game is outstanding. BUT it is too robotic. You assign someone to work a machine, and they do it, no questions asked.

To make things more organic, higher skilled squad mates, if idle, or if ordered, should be able to teach/supervise. This would add some extra animations(yelling, face-palming, slapping and thumbs up if they do it right ), but would give a great bonus to leveling up the necessary skills.

Furthermore, machinery is DANGEROUS, so leaving a rookie unsupervised near a stone processor 5 should be dangerous. There should be a safe minimum for operating machinery to prevent workplace mishaps. If a mishap does occur, a squad mate can turn the machine off, and maybe someone can make a new arm for the poor sap.

Re: Teaching, helping, and work place accidents

Posted: Wed Jun 11, 2014 4:42 pm
by Tolwrath
Sounds good. But just how dangerous should the accidents be? Instant death should definitely be out of the question.

Re: Teaching, helping, and work place accidents

Posted: Wed Jun 11, 2014 5:15 pm
by philthymcnasty
Instant death should not happen, but the machines SHOULD take a persons arm off.

However,

To level up medic, you can assign a rookie as a "safety observer", and they can run over and shut the machine off before someone gets hurt, AND do first aid.

Re: Teaching, helping, and work place accidents

Posted: Thu Jun 12, 2014 8:57 pm
by Tolwrath
You are a horrible person, but that is a wonderful idea. Then again, general bandaging doesn't cover missing limbs.

Re: Teaching, helping, and work place accidents

Posted: Fri Jun 13, 2014 5:51 am
by philthymcnasty
Tolwrath wrote:You are a horrible person, but that is a wonderful idea. Then again, general bandaging doesn't cover missing limbs.

that's what a tourniquet is for. yeah, they will lose a limb, but at least they will not be dead.

Plus limb replacement will be a thing soon.