Some prospecting improvments.

The place to request or suggest new ideas and features.
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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Wed Jun 11, 2014 5:25 pm

I love prospecting. But here are a few things that would make it better

1: have the ability to place makers on the map for good locations Like if you find a high iron deposit, and want to set up a base there.

2: discover random artifacts when prospecting. Perhaps find old helmets, relic swords, blue prints, or the remains of some poor overburdened trader that got lost in a sand storm.

Otherwise, the game is starting to come even more alive.

Damon-Vi
Posts: 19
Joined: Wed May 21, 2014 7:34 pm

Thu Jun 12, 2014 7:09 pm

philthymcnasty wrote:I love prospecting. But here are a few things that would make it better

1: have the ability to place makers on the map for good locations Like if you find a high iron deposit, and want to set up a base there.

2: discover random artifacts when prospecting. Perhaps find old helmets, relic swords, blue prints, or the remains of some poor overburdened trader that got lost in a sand storm.

Otherwise, the game is starting to come even more alive.
This. All my this. I've seen games with systems like this, and it makes simple tasks to gather basic materials actually rewarding rather than just a chore.

+1

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