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Roads Roads ROADS!!!
Posted: Wed Jun 25, 2014 1:33 am
by Trip
I'd like to see some roads. My city looks bare without roads. Also I don't think my units always choose the best path while in my city... so ya I built a tourist trap what of it!

Re: Roads Roads ROADS!!!
Posted: Wed Jun 25, 2014 4:43 am
by downright
Haha Nice i want roads to maybe plant trees and get fruit whilst looking good haha hedges get a gardners maybe a maid which cleans your house up and you food when you leave it on the table take the trash out and a nanny to take care of the kids. haha
Nah roads would be awesome great suggestion not sure if they have that planned and if so when..
(;P Pun alert the following is a pun)They do have a road map so i guess they might put them in
Re: Roads Roads ROADS!!!
Posted: Fri Jul 04, 2014 5:46 am
by NephilimNexus
Any kind of terrain mutability is still far beyond scope of the current game engine. How many stores have you seen with chunks of terrain clogging half the building? That is how utterly static the map is right now; they can't even get a level floor inside a building half the time.
Terrain deformation/alteration is certainly needed, but it will probably take a complete engine rebuild to add it in. So don't hold your breath, because you're looking at something around build 1.40, not 0.69.
Re: Roads Roads ROADS!!!
Posted: Wed Jul 23, 2014 8:35 pm
by philthymcnasty
NephilimNexus wrote:Any kind of terrain mutability is still far beyond scope of the current game engine. How many stores have you seen with chunks of terrain clogging half the building? That is how utterly static the map is right now; they can't even get a level floor inside a building half the time.
Terrain deformation/alteration is certainly needed, but it will probably take a complete engine rebuild to add it in. So don't hold your breath, because you're looking at something around build 1.40, not 0.69.
actually, from what i have been reading, this should be fixed by at least .8.
Roads could work the same way as walls do. And they would make path finding much easier for merchants.
Re: Roads Roads ROADS!!!
Posted: Mon Jul 28, 2014 3:44 am
by NephilimNexus
Agreed, roads would indeed fix tons of pathfinding problems.
Re: Roads Roads ROADS!!!
Posted: Wed Aug 13, 2014 3:19 pm
by Sandlander
+1
Re: Roads Roads ROADS!!!
Posted: Sat Aug 16, 2014 1:56 am
by Vesuvius
ROADS!
Re: Roads Roads ROADS!!!
Posted: Mon Aug 25, 2014 2:26 pm
by Bandari
Roads would be a great help, and to add to it: bridges.
Re: Roads Roads ROADS!!!
Posted: Mon Nov 10, 2014 2:42 am
by Hopesfire
If the NPC's in Kenshi would use roads between major cities as trade routes it might be an excellent way for the player to perform ambushes on caravans, loot gathered can serve as a reward and open up the idea of going 'bandit' with your group.
Re: Roads Roads ROADS!!!
Posted: Mon Nov 10, 2014 4:35 pm
by Tolwrath
It also opens the idea of player caravans and such getting ambushed, which is totally cool. I can see having my group conflicted about taking unsafe roads, or trying to forge my own path, hoping to not run into beasts.
Re: Roads Roads ROADS!!!
Posted: Wed Nov 12, 2014 5:54 pm
by Captain Deathbeard
Roads are already planned.