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Multiattack skills

Posted: Fri Aug 15, 2014 10:09 pm
by Danzigsam
I think it'd be nice if there were separate attack/defense skills for combating multiple opponents at once. Or something along those lines.

I've been building my guys' skills up in the gladiatorial style with prisoners... it'd be cool if there were still something to be learned from fighting big 'ol mobs of bandits.

It'd give those people who stick to one or two characters an edge, they'd get real good real quick.

...Or is this what is intended with the unimplemented "mass combat" skill?

Also, zombies. Gotta have zombies.

Re: Multiattack skills

Posted: Mon Aug 25, 2014 10:24 am
by Morthranduil
I agree with your idea. I love playing with low amounts of people, 5 at most... But they end up unconscious pretty easily. Which, in turn.. levels up their Toughness, but it doesn't seem to help much yet.

One of my guys died recently because i couldn't help him, everyone had injured legs in my squad and the city guards wouldn't bandage him up. So i'm still mourning..

About the zombies... They're not going to get implemented. Ever. Perhaps when the full game is out someone can make a zombie mod for it. (which has been done before but is discontinued).

Re: Multiattack skills

Posted: Tue Aug 26, 2014 4:11 pm
by Danzigsam
I've got a secondary game with just two guys I play now and then... maybe a little too hardcore for me.

Just being facetious about the zombie thing. Seems like everything has to have a zombie mod nowadays.

Re: Multiattack skills

Posted: Sat Aug 30, 2014 7:59 am
by Morthranduil
I know.. but admit it, zombies are fun.

Re: Multiattack skills

Posted: Sat Aug 30, 2014 5:50 pm
by Hatsune_Neko
two people in a non modded version of kenshi is possible, i have run thru the game with one person most the time, ( base game for my current character is too easy now ) but then again i use mods which usually double the starting amount of NPCs then use the Enemy NPC slider to max. ( stacks of 100 bandits chase me sometimes )
i can survive and even win under those conditions even more so with 2.
until i modded ( doubled or tripled ) all their stats, now i'm back to fudge, knocked out again. and the cannibals ( bacon cultists ) beat me every time.

If you look around there is a mod already for Zombies. its kinda old and not sure if it will work on the newest version of kenshi but it is there.
as for the mass combat skill. not sure how Chris is gonna work that. and what it will used as. maybe has something to do with future formations being added. how well your people stay together and fight as a group maybe?

Re: Multiattack skills

Posted: Fri Sep 12, 2014 7:52 pm
by Danzigsam
Morthranduil wrote:I know.. but admit it, zombies are fun.
I admit it. Zombies are fun - in the right place. Like "7 Days to Die." If they'll just quit making us restart every damn update.

Re: Multiattack skills

Posted: Mon Sep 15, 2014 8:35 am
by Morthranduil
Danzigsam wrote:
Morthranduil wrote:I know.. but admit it, zombies are fun.
I admit it. Zombies are fun - in the right place. Like "7 Days to Die." If they'll just quit making us restart every damn update.
Meh, Zombies aren't very balanced in that game. they're literally EVERYWHERE. It would be more fun if they were urban-focused or something.

Re: Multiattack skills

Posted: Mon Sep 15, 2014 4:35 pm
by Danzigsam
Morthranduil wrote:
Meh, Zombies aren't very balanced in that game. they're literally EVERYWHERE. It would be more fun if they were urban-focused or something.
In the new update you can "clear" an area and you'll have a few days' peace and quiet.

I believe we have wandered off topic.