Traps in and around gates

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Dorrin
Posts: 39
Joined: Mon Feb 13, 2012 5:47 am

Thu Oct 09, 2014 2:52 pm

In particular a trap involving a beehive that drops down when the gate is attacked releasing a swarm of angry *CENSORED*. Stings various vagabonds (and perhaps nearby guards manning the turrets) sending them running about panicking, stings would ignore armor values just like real *CENSORED* avoid thick parts of your clothing and sting vulnerable skin.

No *CENSORED*? Well how about something like bear taps, spike pits, moats, or even just a low wall that enemies easily climb over yet still get slowed on? The idea in the above is more to slow them down than outright kill them (the spike pit being an exception) giving turrets time to turn them into pincushions.

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Butta
Contributor
Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Thu Oct 09, 2014 2:59 pm

I'm sure that something like this will be in the game at some later point.
Even if not, mods will do the job. :D

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