Animal Population, Animal loot etc
Posted: Wed Feb 25, 2015 9:29 pm
Now i personally love the animals so far, they are a threat originally not faced but us wanderers here in the dunes... However, with us all hopefully somewhat soon going to move over to the new lands beyond and more features involving the current animals somewhere in the works also, i was wondering... Will there be and SHOULD there be a kind of animal population. Like not random spawns constantly but a set number of animals (a large number if you like but) Meaning that if i went crazy and killed hundreds of animals without giving certain nests time to recover or just wiped them all out totally, I as a person/persons in this "living" world would be affected with that being permanent.
Either it effecting the economies in some area that depend on animal hides/eggs etc OR just plain giving one species an edge in this world. Like for instance if i wiped out the wolf population the beak things might get a huge surge in population becoming a problem... (not enough wolves to naturally keep them in check) I think this might possibly be a really good LATE TERM FEATURE.
(But please i would like to know your guys opinions on this. would this be a feature you would like?)
Now on another related topic. Animal loot. I think that animals when killed should yield some form of organic loot. This could be as in depth as bones and maybe even blood. (pigs blood was used by the Egyptians to strengthen their cement for building.) Or just something like hides or skulls. (a form of trophy maybe? or warning?)
And if that was implemented it would make sense to import poachers and hunters. (Poachers hunting illegally on a factions territory that doesn't want any more hunting. And hunters of course hunting legally in the wild areas of the world..
Anyway those are my thoughts, now i would love some feedback about what you guys think. Should the devs consider this?
(I looked and couldn't find this topic already posted, if so please tell me or delete it. sorry.)
Anyway, your friendly neighborhood wanderer.
-Spytim
Either it effecting the economies in some area that depend on animal hides/eggs etc OR just plain giving one species an edge in this world. Like for instance if i wiped out the wolf population the beak things might get a huge surge in population becoming a problem... (not enough wolves to naturally keep them in check) I think this might possibly be a really good LATE TERM FEATURE.
(But please i would like to know your guys opinions on this. would this be a feature you would like?)
Now on another related topic. Animal loot. I think that animals when killed should yield some form of organic loot. This could be as in depth as bones and maybe even blood. (pigs blood was used by the Egyptians to strengthen their cement for building.) Or just something like hides or skulls. (a form of trophy maybe? or warning?)
And if that was implemented it would make sense to import poachers and hunters. (Poachers hunting illegally on a factions territory that doesn't want any more hunting. And hunters of course hunting legally in the wild areas of the world..
Anyway those are my thoughts, now i would love some feedback about what you guys think. Should the devs consider this?
(I looked and couldn't find this topic already posted, if so please tell me or delete it. sorry.)
Anyway, your friendly neighborhood wanderer.
-Spytim