TL;DR no sensible bandit would chase anyone into town, making the bandits avoid town would also open up a lot of more sensible, immersive starts.
To me, this makes the starting portion of the game make so sense. On experimental each dusk bandit gives at least 1000 gold, since their pants are worth gold now, and you can sell them as slaves for an extra 400. This makes aggroing and luring bandits into town the best current moneymaker I can find, faster than trading and more reliable than looting nests (especially since nests got slightly replaced with bandit camps).
The problem I see with this is that is makes no sense. A group of 8 bandits chasing 1 guy across the desert, sure makes sense, but those bandits should know the city is full of guards they can't fight, especially not as an army. If the bandits did think they could kill the guards in the city, why are they wandering the desert chasing the naked guy with a stick?
In my opinion the developers should give all the desert roaming enemies some sense. It would add a lot more immersion to the game, and open up a lot of opportunities to design more indepth starts.
They could add hunting parties the player could join, where each person send would get some training while having NPC allies to heal them, as well as getting a cut of the profit.
They could flesh out the stealth, give the bandit camps some buildings, and the player could assassinate bounties.
Hell, maybe the player could run along with the bandits, and it could be like a chaotic looting spree where everyone rushes for it, and maybe sometimes bandits will demand items and attack if they don't get them.
Should bandits really chase you all the way into town?
yup, definitely agree.
- Anonymouse_Captain
- Posts: 11
- Joined: Sat Feb 20, 2016 4:40 pm
- Location: Steam
But..... how am I going to earn monay now?Velka wrote:TL;DR no sensible bandit would chase anyone into town, making the bandits avoid town would also open up a lot of more sensible, immersive starts.
To me, this makes the starting portion of the game make so sense. On experimental each dusk bandit gives at least 1000 gold, since their pants are worth gold now, and you can sell them as slaves for an extra 400. This makes aggroing and luring bandits into town the best current moneymaker I can find, faster than trading and more reliable than looting nests (especially since nests got slightly replaced with bandit camps).
The problem I see with this is that is makes no sense. A group of 8 bandits chasing 1 guy across the desert, sure makes sense, but those bandits should know the city is full of guards they can't fight, especially not as an army. If the bandits did think they could kill the guards in the city, why are they wandering the desert chasing the naked guy with a stick?
In my opinion the developers should give all the desert roaming enemies some sense. It would add a lot more immersion to the game, and open up a lot of opportunities to design more indepth starts.
They could add hunting parties the player could join, where each person send would get some training while having NPC allies to heal them, as well as getting a cut of the profit.
They could flesh out the stealth, give the bandit camps some buildings, and the player could assassinate bounties.
Hell, maybe the player could run along with the bandits, and it could be like a chaotic looting spree where everyone rushes for it, and maybe sometimes bandits will demand items and attack if they don't get them.
"That's it! Cheese! We'll go somewhere where there's cheese!" -Wallace
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
trade.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Right now you can loot beak thing nests and then start trading, but half of my suggestion here was that they make more immersive ways to make money that are viable right off the bat.Anonymouse_Captain wrote:But..... how am I going to earn monay now?Velka wrote:TL;DR no sensible bandit would chase anyone into town, making the bandits avoid town would also open up a lot of more sensible, immersive starts.
To me, this makes the starting portion of the game make so sense. On experimental each dusk bandit gives at least 1000 gold, since their pants are worth gold now, and you can sell them as slaves for an extra 400. This makes aggroing and luring bandits into town the best current moneymaker I can find, faster than trading and more reliable than looting nests (especially since nests got slightly replaced with bandit camps).
The problem I see with this is that is makes no sense. A group of 8 bandits chasing 1 guy across the desert, sure makes sense, but those bandits should know the city is full of guards they can't fight, especially not as an army. If the bandits did think they could kill the guards in the city, why are they wandering the desert chasing the naked guy with a stick?
In my opinion the developers should give all the desert roaming enemies some sense. It would add a lot more immersion to the game, and open up a lot of opportunities to design more indepth starts.
They could add hunting parties the player could join, where each person send would get some training while having NPC allies to heal them, as well as getting a cut of the profit.
They could flesh out the stealth, give the bandit camps some buildings, and the player could assassinate bounties.
Hell, maybe the player could run along with the bandits, and it could be like a chaotic looting spree where everyone rushes for it, and maybe sometimes bandits will demand items and attack if they don't get them.
Mining is another option. There are few iron or copper mines just outside cities. It takes some time, but it's very easy cash, while you waiting for roaming bandits and lure them to the guards.
[/Ungrateful country, you shall not have my bones! ] Sicpio Africanus
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
there are now a lot of much better options for making early money than luring bandits into town. I think its time for AI groups to get some fear coded in so they arent all suicidal lunatics. After tackle is implemented though.
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