Input Run Speed Value

The place to request or suggest new ideas and features.
Post Reply
gamesftw333
Posts: 19
Joined: Thu Jul 02, 2015 9:58 am

Sat Apr 02, 2016 8:03 am

Running away from enemies across long distances needs precision is a pain when all of your members have varying speeds and the follow function is very finicky. Could we get an update in the future where we can put in a number in some sort of textbox for the run speed that we want some/all members to run/walk at?

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Sat Apr 02, 2016 8:47 am

formations are in game
have them fallow the slowest member and they will fallow at there pace.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

gamesftw333
Posts: 19
Joined: Thu Jul 02, 2015 9:58 am

Sun Apr 03, 2016 12:04 am

How do I use a formation? I don't see any options for it or anything and like I said the following ai is really finicky when you're running away from fogmen halfway across the map. My guys need to stay together or they'll get separated and some guys won't register a move order that's too far and the following ai usually gets my guys killed.

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Sun Apr 03, 2016 12:07 am

should be automatic once you have one fallow the leader.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sun Apr 03, 2016 5:49 am

I have to agree with gamesftw333 on this one. Formations can get you killed.

I just had a character with nearly 50 athletics following a new recruit. New recruit runs into a pack of bandits so I check to see how far back her bodyguard is...if the bandits had aggro'd they would have had plenty of time to knock out my recruit before the bodyguard could manage the logistics of pathing in the mountains on top of formations.

A uniform run speed would be awesome.

I think the best way to do it is to add a fourth movement button. We already have walk, jog, and sprint. Another button with multiple stick figures moving in unison as the symbol could represent all highlit units moving at a speed equal to their lowest common denominator.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 4 guests