Prisoner Interaction (Recruitment, Cannibalism)

The place to request or suggest new ideas and features.
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3spa
Posts: 1
Joined: Thu Apr 07, 2016 2:25 am

Fri Apr 08, 2016 9:56 pm

I don't know about anyone else, but when I've captured a prisoner, I kinda thought I should have the option to feed him and keep him healthy so as to transport him to a bounty officer/jail, use him as food or recruit him/her into my squad.

But then again, that's just me.

iflounder
Posts: 18
Joined: Fri Apr 01, 2016 11:29 pm

Fri Apr 08, 2016 10:16 pm

There use to be a way to recruit before beta idk if they disabled it because it was way overpowered or what.

dada
Posts: 30
Joined: Tue Mar 29, 2016 4:57 am

Fri Apr 08, 2016 11:48 pm

I would like.
But it can't be just that simple. If there would be a kind of social system, desires, needs, goals, relation between single chars and what not. If such mechanics would be there in a certain degree, you could make efforts to convince prisoners to fight for you, your cause, your money,..
Further, could such social mechanic enable interesting charinteraction, commitment and loyalty and also could be a tool to balance certain mechanics, make deeper gameplay and a "broader" difficulty.

With this current recruitment mechanic, like give me 700cats (worth about 2 breads) and i will do anything you want me to for the rest of my life, and "rarity" of recrutes and max playerchars is the only regulation, it wouldn't work well, i guess

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