Two suggestions today, one of which I think is a good idea and the other being something that's probably already being considered, but I wanted to suggest it in case it's not.
First and most important is Taxation.
Now, I know that people have suggested that you be able to tax your own people, but that's not what I'm suggesting today. I believe that if you build within the "Territory" of a faction, they should be able to "Tax" you whenever a patrol comes through, though only once every week, two weeks, a month, etc.
I came to this conclusion because I built a farm within Holy Nation territory and noticed immediately how much safer and better it was living under them, at the small price of not being able to hire anything but Men. I almost felt bad for never paying them any due considering how hard they worked to keep my farm safe from bandits and outlaws.
Having factions tax your outposts adds multiple elements. For one, it guarantees that a patrol will usually be nearby and will help you if you absolutely need it, and it solidifies living within someone's territory, justifies wanting to move elsewhere, and also means you'd have to run an actual economy instead of just making tons of money and using it to buy tons of weapons and buildings. It'd make sense if it slightly raised your standings with that faction, too, as they'd come to like and trust you after a while of receiving taxation.
Don't like taxation? Well, as in real life, that means either not living in someone else's territory, or taking their territory as your own. Everything has a consequence, after all.
The second suggestion is pretty straightforward and is probably one that has already been considered, but I feel that I should suggest it here in case it hasn't.
I personally think it'd be great to construct race-specific buildings depending on what races we have in our group, as well as the normal building roster. This means that having Hive travel with us allows us to research Hive tech and consequently build Hive structures, etc. It would add a nice little element to the game & would allow people to tell their own story, RP their own situation, and build the structures they most like the look of.
Thanks for taking the time to read.
Faction Taxation & Race Specific Buildings
I like that "tax" Idea, I was just thinking to make it a little easier.
When the patrols come by they will demand a "tax" for being in their territory.
This however can be expanded to the dust bandits raids, who would demand a huge portion of goods or they will wipe you out. And if you pay them they would setup a camp near by and come back a week or so later for more.
Hungry bandits would do the same for food.
Fogmen would leave you alone for a few days if you give up one of your characters.
When the patrols come by they will demand a "tax" for being in their territory.
This however can be expanded to the dust bandits raids, who would demand a huge portion of goods or they will wipe you out. And if you pay them they would setup a camp near by and come back a week or so later for more.
Hungry bandits would do the same for food.
Fogmen would leave you alone for a few days if you give up one of your characters.
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