Foraging
Posted: Thu Apr 21, 2016 9:34 am
I had an idea on how this might work, now that the world is so well vegetated.
What if we had foraging work somewhat like the prospecting skill, but it works with a probability system to determine what plants in the local area might be bearing fruit if any. I think it should be double-checked, and based on probabilities set on each object (plant) type. So the first check would be to determine if any of a particular object type are in season. The second check would come into play if the first check turns up positive, and would do quick checks for each object matching that type again based on its probability. Then the 'alt' key could be used to locate the objects and collect them.
I'm thinking it might also be neat as a way to expand our agricultural system, as some (but not all) foraged items might be gathered and used as materials for a farm plot to cultivate them in one's outpost.
Just some thoughts. I think this could bring in a new dynamic, and some rare and unique forageables would be awesome. All in all I think this would make wilderness survival a lot better in the game, and increase the kinds of stories we can play out in this epic world!
What if we had foraging work somewhat like the prospecting skill, but it works with a probability system to determine what plants in the local area might be bearing fruit if any. I think it should be double-checked, and based on probabilities set on each object (plant) type. So the first check would be to determine if any of a particular object type are in season. The second check would come into play if the first check turns up positive, and would do quick checks for each object matching that type again based on its probability. Then the 'alt' key could be used to locate the objects and collect them.
I'm thinking it might also be neat as a way to expand our agricultural system, as some (but not all) foraged items might be gathered and used as materials for a farm plot to cultivate them in one's outpost.
Just some thoughts. I think this could bring in a new dynamic, and some rare and unique forageables would be awesome. All in all I think this would make wilderness survival a lot better in the game, and increase the kinds of stories we can play out in this epic world!