The type of playstyle with active dodging and focus on executing attacks inbetween slow monster attack animations.
Any chance of this getting support once the core gameplay is more fleshed out, or at least not being deemed a bug and "fixed"?
I find it a lot of fun, and it's good training early on.
I guess someone could make a mod that adds content to cater to this sort of thing with slow attacks and high damage, but It'd be nice to have some kind of a framework for expansion of what could end up as an enjoyable and possibly profitable side activity.
Also, a 'no block' combat mode would be really nice. Blocking ruins a lot of potential attacks.
Support for micro-intensive, single-character hunting.
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