New Attribute: Devotion
Posted: Wed May 11, 2016 8:35 am
Devotion
(Spiritual Practice to enlighten one’s perception. Increases Factional Reputation, while reducing others.)
Rank 1: Initiate (No bonus. Praying at respective faith’s idol.)
Rank 2: Faithful (Learn Meditate, a shorter recovery method that you can do anywhere while boosting your Devotion skill.)
Rank 3: Devout (Meditate is much more potent, as well as gained passive bonuses)
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Sample questlines for those who have obtained Devout status~ (Cats, Reputation+, Faction leveling, and possibly gear)
Player-Run City alterations according to Faith.
Player with Devout status may build large statues, or Temple, devoted to their Faith, thus passively and slowly increasing the populations’ perception of the religion until they have gone full fanatic and act accordingly with dialogue sets and all.
Pros: This will improve the reputation of certain factions, thus inviting their people and soldiers to your city for trade, vacation, and looking for work.
Cons: Will reduce your reputation in the eyes of others, which may invite their ire and wrath upon you and your people.
Fluff: Bonus items that may be created that would buff the cities religious standing, items to assist others in learning the ways,
• Holy Nation would obviously turn the building more golden-ish, increasing wall/gate fortitude.
• Darkness would turn them dark and spooky, would improve city guards with tactics of stealth and assassination.
• Shek would greatly reduce the time it would take to craft weapons and armor, allowing for high end products to be created by the city (Increases city renown)
• Robots would possibly allow for higher concentration of electricity (A-La-Nikola Tesla style power generations)
(Spiritual Practice to enlighten one’s perception. Increases Factional Reputation, while reducing others.)
Rank 1: Initiate (No bonus. Praying at respective faith’s idol.)
Rank 2: Faithful (Learn Meditate, a shorter recovery method that you can do anywhere while boosting your Devotion skill.)
Rank 3: Devout (Meditate is much more potent, as well as gained passive bonuses)
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- -Holy Nation’s – (Light of Okran) Randomly heals a wound in battle, +5 Melee and Defense.
-Darkness – (Shade) Randomly allows user to occasionally increase dodge significantly for a short while, passively increases stealth/assassination by 5.
-Shek – (Peace in Chaos) When engaging in battle, the user may randomly go into a battle trance in which they are able to both block and attack for a short while. Passively increases all weapon styles by 5.
-Robot – (Nanobites) Occasionally, the Skeleton may be able to activate long-since dormant protective systems and heal during combat. Passively Increases Defense by 10.
Sample questlines for those who have obtained Devout status~ (Cats, Reputation+, Faction leveling, and possibly gear)
- -Holy Nation – Hunt down a group of Heretics with a small band of Paladins.
-Darkness – Desecrate Holy Shrines, thus converting them to Shrines of Darkness where more Darkness nests are introduced (Allied to you and your crew)
-Shek – Pilgrimage to the icy tundra and survive the onslaught of savages, returning with the head of high-level bandits’ head for success.
-Robot – Jack into an old CPU while having to fight off scavengers/Holy Nation. Result increases all stats by 1 as well as other benefits listed above.
Player-Run City alterations according to Faith.
Player with Devout status may build large statues, or Temple, devoted to their Faith, thus passively and slowly increasing the populations’ perception of the religion until they have gone full fanatic and act accordingly with dialogue sets and all.
Pros: This will improve the reputation of certain factions, thus inviting their people and soldiers to your city for trade, vacation, and looking for work.
Cons: Will reduce your reputation in the eyes of others, which may invite their ire and wrath upon you and your people.
Fluff: Bonus items that may be created that would buff the cities religious standing, items to assist others in learning the ways,
• Holy Nation would obviously turn the building more golden-ish, increasing wall/gate fortitude.
• Darkness would turn them dark and spooky, would improve city guards with tactics of stealth and assassination.
• Shek would greatly reduce the time it would take to craft weapons and armor, allowing for high end products to be created by the city (Increases city renown)
• Robots would possibly allow for higher concentration of electricity (A-La-Nikola Tesla style power generations)