Reverse-engineering
Posted: Thu May 19, 2016 2:53 pm
For a high level craftsman item alone should act as a manufacturing prototype. I see it in couple o' ways:
- Adding a "Reverse-engineering" tab to the research bench menu, where either will be anything that lacks a corresponding print in a game, or only something that you've put into bench will appear. I.e. you're putting Wakizashi #008 In the research bench, which will be consumed upon start of the research, and then appear for crafting in a weapon smith menu.
- Or, adding a special "Reverse-engineering table" that will consume an item needed to be studied, and produce a blueprint of this item.
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UPD:
The more i think of it, the more poorly-thought it appears to me. Sure, design and manner should be relatively-easy to reproduce, but when it comes to metal alloy, or smithing techniques, things gets messy. So, this feature should allow copying with a grade loss, or with a "-copy" affixt after item name, with reduced stats and\or slightly diffirent, but noticable appearance.
- Adding a "Reverse-engineering" tab to the research bench menu, where either will be anything that lacks a corresponding print in a game, or only something that you've put into bench will appear. I.e. you're putting Wakizashi #008 In the research bench, which will be consumed upon start of the research, and then appear for crafting in a weapon smith menu.
- Or, adding a special "Reverse-engineering table" that will consume an item needed to be studied, and produce a blueprint of this item.
______
UPD:
The more i think of it, the more poorly-thought it appears to me. Sure, design and manner should be relatively-easy to reproduce, but when it comes to metal alloy, or smithing techniques, things gets messy. So, this feature should allow copying with a grade loss, or with a "-copy" affixt after item name, with reduced stats and\or slightly diffirent, but noticable appearance.