
As seen - all Blueprints are dissapearing from the research window, upon translation of the Type.
It's quite minor, and i haven't encountered any other issues of a kind, but still - any ideas?

Do you have a link to your mod so I can check it out?ruthfahlt wrote:What about FACTION name?
I once translated FACTION in my MOD, and some player who used my MOD claimed about imcompatiblity with other MODs.
They said names of some files in "\Kenshi\save\[savename]\platoon\" directory(which are named from FACTION names)were translated in UTF-8, and that seemed to cause the imcompatibility.
Was this fixed likewise?
I've removed the research categories from the pot file, that's why there are no longer there.Sol Lignum wrote:Ok, i've checked it, and apparently doing something wrong:
There seems to be no research categories to translate in the freshly exported gamedata.pot file.
And translating of research categories in the, also freshly updated, main.pot file returns default english name ingame.
Just to be clear, i'll once again describe what was happening before: I'm translating research type in the main.po, for instance - Smithing. Translation of the type goes well, and changes are visible ingame, but list of researches corresponding to this type, in my case - just splints, dissapearing. Translation of the researches themselves, like mentioned splints, however, could and still can be done with no issues.
Oh, sorry I didn't mention the game version. The problem was mentioned back to 0.93.12. No 1 byte special character included in the translation of faction names I guess, and sorry again, I don't have that very version of MOD. Actually, I took over other guy's MOD, and he told me about the problem. He overwrote the faction name using FCS, then some users claimed the game crashes while using 'adding NPC' type mod and translation MOD at the same time. Therefore, I've left the faction names not translated for now.Zodd wrote: Do you have a link to your mod so I can check it out?
It shouldn't cause any problems changing the faction's name. The only possible problem I can think of (that was fixed a couple of updates ago) was with the faction's name having special characters that aren't allowed in windows filenames (i.e.: ?"\|/<>:)
Good to know.ruthfahlt wrote:Oh, sorry I didn't mention the game version. The problem was mentioned back to 0.93.12. No 1 byte special character included in the translation of faction names I guess, and sorry again, I don't have that very version of MOD. Actually, I took over other guy's MOD, and he told me about the problem. He overwrote the faction name using FCS, then some users claimed the game crashes while using 'adding NPC' type mod and translation MOD at the same time. Therefore, I've left the faction names not translated for now.Zodd wrote: Do you have a link to your mod so I can check it out?
It shouldn't cause any problems changing the faction's name. The only possible problem I can think of (that was fixed a couple of updates ago) was with the faction's name having special characters that aren't allowed in windows filenames (i.e.: ?"\|/<>:)
Anyway, I experimented the same thing now, and there's no corruption of .platoon files' name, so it seems the problem has been fixed. Thanks for your work.
From what I'm seeing, the categories in the research object aren't exported with the FCS extraction tool. So if by chance they are in the 'gamedata.pot' file, they belong to another object and won't change the category.Sol Lignum wrote:Okay, i got it working somehow. I only succeed when translated the category directly in my .translation file. Nothing else, including translating from gamedata.base and saving as a mod worked at all.
I have now two categories, though, translated and original, i guess due to some items still being referred to original category. I'll see if it dissapears in the end
It should, that's weird.Sol Lignum wrote:Alright, i'll wait a bit till the update, since translating every single item's category is sure pain in the head
I don't quite understand though, why translating into the mod doesn't working, and i can only do something through the generated .translation file opened in FCS...
https://drive.google.com/open?id=0Byn_V ... 3pzOGNpVUEZodd wrote: It should, that's weird.
Can you send me the mod file or a link to it so I can check it out?
Thanks
The reason why you don't see it it's because it is a level 3 research and you have probably level 1. So until you reach that level you won't be able to see it.Sol Lignum wrote:https://drive.google.com/open?id=0Byn_V ... 3pzOGNpVUEZodd wrote: It should, that's weird.
Can you send me the mod file or a link to it so I can check it out?
Thanks
here you go, i've translated (well, technically - just created new?) category for Splints, and what i now see is: it fell off the old "Smithing", but new "Кузнечество" didn't appeared, and Splints has gone with it.
I've also tried to change Smithing into SmithingTest there, with a very same result, so language or fonts seems to be out of question.
I'm not crazySol Lignum wrote:Oh, my research level is fine i assure youI can see unmodded things just fine, they only dissapearing after manipulating with category. Will try to make a change and then load-save-load to see if it does anything.
UPD: And it does nothing at all. Still don't see my translated category with splints in it.
It shouldn't be an issue if you'll make the categories extractable into .po file, i'm sure it'll all be fine after that, and if not, well, i know where to write a report![]()
Thank you very much for your work and care!

No, it shouldn't.Sol Lignum wrote:
What the eefff, David Blane?! But i had research like level 5 what the eeeffff!!!
oh, wait, i get it... whenever i'm adding new research category like this, they're, well, new, and overall progression in it is switched to default value of 1, right?
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