FCS crashes when building a .translation file
- Sol Lignum
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not sure what's wrong...
Last edited by Sol Lignum on Fri Dec 09, 2016 8:32 pm, edited 2 times in total.
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MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
- Hatsune_Neko
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think some where is a log file for the FCS
least i thought i remember reading one of the Devs mentioning it..
though cant remember for the life of me where that file location is.
least i thought i remember reading one of the Devs mentioning it..
though cant remember for the life of me where that file location is.
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Current computer specs.
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- Sol Lignum
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Here's couple of these, completely forget about them!
I can't seem to figure what's the issue with the log info nor I can reproduce it.Sol Lignum wrote:Here's couple of these, completely forget about them!
Would you mind sending me the translations files you are using to try them?
Thanks.
- Sol Lignum
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Here's the gamedata.po i've been working on, but it also happens with every .po i create from .pot, i think. Going to try now, and will also send a clean .log if something goes wrong.
UPD: Hm, yes, it seems that something is wrong with my .po file, for i've created a fresh one with couple lines translated, and FCS has built .translation just fine. I wonder what that might be? Maybe size of a .po?
Here, a clean log just in case, this one should only contain info about my specific crash.
UPD: Hm, yes, it seems that something is wrong with my .po file, for i've created a fresh one with couple lines translated, and FCS has built .translation just fine. I wonder what that might be? Maybe size of a .po?
Here, a clean log just in case, this one should only contain info about my specific crash.
I've managed to fixed the problem; it had to do with some base lines than where no longer there.
To manually fix it now you can open the .po with the text editor and delete the last two lines (the ones that start with #~)
The proper fix for the FCS will be in the next update.
Thanks.
To manually fix it now you can open the .po with the text editor and delete the last two lines (the ones that start with #~)
The proper fix for the FCS will be in the next update.
Thanks.
- Sol Lignum
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That was fix! Thank you very very much!
- Sol Lignum
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It still happens sometime. Last time i've been updating my mod, as always i've exported everything from the FCS, then updated my .po from freshly generated .pot, and upon building of the .translation file it crashed on me. I've deleted missing lines through notepad (thankfully, they're all in the end of a file), but with same end result. Only after another updating from .pot it worked finely.
I'll let you know if this still happens after next game update.
I'll let you know if this still happens after next game update.
- Sol Lignum
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It does still happeniiing. Since i know of a workaround though, it's not of a big issue, but still, just for the info.
- Sol Lignum
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I think it is now fixed. After several translation buildings since my last report - everything works properly. Marking the topic name accordingly.
- Sol Lignum
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And here we go again. Here's a .po file i'm trying to import, along with FCS log. See if you can find anything >.<
- Sol Lignum
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Yeh! That worked, thanks. Those "fuzzy" things are internal poedit tags, which marks the lines as "inaccurate". FCS used to just skip them before.
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