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Need a way to translation robotic limbs and legs

Posted: Fri Jan 11, 2019 5:03 am
by Aquila
I'm back again with a few new problems
I want to translation robotic limbs and legs and theirs description
But i cant find that in the gamedata.pot and main.pot :?:

Re: Need a way to translation robotic limbs and legs

Posted: Sun Jan 13, 2019 2:01 am
by Galbar
Hi,

Do you already export a full new translation from FCS ?

I mean like this you have a new file : gamedata.pot with this : all new lines added.

Copy your work somewhere out of Kenshi directory.

Open FCS and start a new translation for your country by check the box "enable" and click on "New translation'.

Go in your Kenshi\__translations you will find your xx_XX folder country and inside the new gamedata.pot.

Now open your translated gamedata.po with Poedit and go in menu 'Catalogue' / 'Update from POT file...' and select the full new gamedata.POT extract from FCS.

Before that : in File / Preferences... / Translation Memory -> uncheck "When updating from sources" to control what happens.
You even have the old Source Text written in the notes

Re: Need a way to translation robotic limbs and legs

Posted: Sun Jan 13, 2019 5:38 pm
by Aquila
Galbar wrote:
Sun Jan 13, 2019 2:01 am
Hi,

Do you already export a full new translation from FCS ?

I mean like this you have a new file : gamedata.pot with this : all new lines added.

Copy your work somewhere out of Kenshi directory.

Open FCS and start a new translation for your country by check the box "enable" and click on "New translation'.

Go in your Kenshi\__translations you will find your xx_XX folder country and inside the new gamedata.pot.

Now open your translated gamedata.po with Poedit and go in menu 'Catalogue' / 'Update from POT file...' and select the full new gamedata.POT extract from FCS.

Before that : in File / Preferences... / Translation Memory -> uncheck "When updating from sources" to control what happens.
You even have the old Source Text written in the notes
yes, i will regenerate gamedata.pot by FCS and update my po file at every update, and i still cant find line about that

Re: Need a way to translation robotic limbs and legs

Posted: Mon Jan 14, 2019 5:33 pm
by Galbar
Does the number of line increase ?
If yes it's, I think, because the option of auto-translate in Poedit is ON, go check in "Prefrences... / Translation Memory" in Poedit

But I don't find "robotic limbs" or "robotic legs" in my gamedata.po.

I found "Skeleton Legs" who is an item name for the legs of the skeletons and another "Skeleton Legs" for his description.
I found "Skeleton Limb Bench" who is a building name for the bench with you can assemble limbs of skeletons and another "Skeleton Limb Bench" for his description.

For the legs you have several variations like "Extra Durable Legs" "High-Speed Legs" "Hiver Skeleton Legs" "Stealth Legs".

Maybe that's what you were looking for?

Re: Need a way to translation robotic limbs and legs

Posted: Fri Jan 18, 2019 8:39 pm
by Aquila
Galbar wrote:
Mon Jan 14, 2019 5:33 pm
Does the number of line increase ?
If yes it's, I think, because the option of auto-translate in Poedit is ON, go check in "Prefrences... / Translation Memory" in Poedit

But I don't find "robotic limbs" or "robotic legs" in my gamedata.po.

I found "Skeleton Legs" who is an item name for the legs of the skeletons and another "Skeleton Legs" for his description.
I found "Skeleton Limb Bench" who is a building name for the bench with you can assemble limbs of skeletons and another "Skeleton Limb Bench" for his description.

For the legs you have several variations like "Extra Durable Legs" "High-Speed Legs" "Hiver Skeleton Legs" "Stealth Legs".

Maybe that's what you were looking for?
Thank for u reply
busy with work

I dont use auto-translate mode. And yea i mean that replaceable limbs, I mean those Items not the Technology of them like "Industrial lifter arm" "Skeleton Leg" "scout leg" "Economy arm" and other items.

I still not found them in gamedata.pot

Re: Need a way to translation robotic limbs and legs

Posted: Wed Jan 23, 2019 5:35 am
by Aquila
lol I saw yesterday's update.
This problem has been solved now!
Thank you for you help. :D