Would have much loved to have seen the patch notes for archery instead lol
Are these medical changes going to effect the NPC's aswell?
Like the town guards etc..?
The toughness first bulletpoint confused me
So.. -80 makes a person mega tough? how so? the blood KO and toughness notes confuse me here, so with high toughness i can bleed past -50.. to -999 or something depending on my toughness?I said before that you reach a critical point of no return when your health goes below -50. That was a lie, the actual number is based on your toughness and can range from -10 to -80 if you are mega-tough.
Was a little confused when reading the toughness attribute in-game.
The description was fine, seemed normal.
But the attributes part for Toughness was a little hard to understand.

So the more i train it, the bigger the negative number gets? (Toughness KO Point)
Is there going to be a max to KO Points?
Tried to compare the Toughness stat to the [Damage Resistance] and [KO Point]

Have 56 Toughness, and 0.065 resistance and -49 KO points.
I just stared at it for like 2mins, then my brain exploded, iv got no idea how that is supposed to work with training it and benefits.
I tried to pick fights to show up some of these changes, but i couldn't, the 1 thing i found was the timer when knocked out, that was it, i had to get bashed for 3mins by cannibals to get knocked out.
For some reason bleeding is not even an issue for me, i don't seem to bleed out at all, ima need to run around alot more to find a larger variety of enemies to test.
I found majority of the time when making long distance trips ill crash, and not a crash dump crash, but a full client blowout, client lockup, windows takes over and stops the application.
I see it alot when moving from Clownsteady to Brink and vice versa.
Oh and the STATS Window change, has an attribute squished out of the box.

Can't remember if these were changed recently but these UI's were also a bit bugged.

