Medical changes and Toughness?

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Ant Lion
Posts: 2
Joined: Fri Jan 24, 2014 8:36 pm

Fri Jan 24, 2014 10:01 pm

As much as i love the sound of these things.
Would have much loved to have seen the patch notes for archery instead lol

Are these medical changes going to effect the NPC's aswell?
Like the town guards etc..?


The toughness first bulletpoint confused me
I said before that you reach a critical point of no return when your health goes below -50. That was a lie, the actual number is based on your toughness and can range from -10 to -80 if you are mega-tough.
So.. -80 makes a person mega tough? how so? the blood KO and toughness notes confuse me here, so with high toughness i can bleed past -50.. to -999 or something depending on my toughness?

Was a little confused when reading the toughness attribute in-game.
The description was fine, seemed normal.
But the attributes part for Toughness was a little hard to understand.

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So the more i train it, the bigger the negative number gets? (Toughness KO Point)
Is there going to be a max to KO Points?

Tried to compare the Toughness stat to the [Damage Resistance] and [KO Point]
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Have 56 Toughness, and 0.065 resistance and -49 KO points.
I just stared at it for like 2mins, then my brain exploded, iv got no idea how that is supposed to work with training it and benefits.

I tried to pick fights to show up some of these changes, but i couldn't, the 1 thing i found was the timer when knocked out, that was it, i had to get bashed for 3mins by cannibals to get knocked out.

For some reason bleeding is not even an issue for me, i don't seem to bleed out at all, ima need to run around alot more to find a larger variety of enemies to test.

I found majority of the time when making long distance trips ill crash, and not a crash dump crash, but a full client blowout, client lockup, windows takes over and stops the application.
I see it alot when moving from Clownsteady to Brink and vice versa.

Oh and the STATS Window change, has an attribute squished out of the box.
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Can't remember if these were changed recently but these UI's were also a bit bugged.
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Hatsune_Neko
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Fri Jan 24, 2014 10:15 pm

UI has been bugged from the start.
will be fixed when the new UI is added.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
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Ant Lion
Posts: 2
Joined: Fri Jan 24, 2014 8:36 pm

Fri Jan 24, 2014 10:52 pm

Hatsune_Neko wrote:UI has been bugged from the start.
will be fixed when the new UI is added.
When is that?

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Hatsune_Neko
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Sat Jan 25, 2014 5:36 am

Ant Lion wrote: When is that?
Dont have a date or time it will be added. just that it will eventually be added.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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UndefinedM
Posts: 149
Joined: Fri Jan 27, 2012 12:42 am
Location: Italy

Sat Jan 25, 2014 12:33 pm

for the thoughness knockout level, from what i understand. At thoughness 1 you get knocked out at -10 already while at higher levels it goes up to -80.

basically in the whole description wrote by chris the -50 is sort of a placeholder number that you substitute with the knockout level for each char.

i think.
the whole system sounds clear in my mind, but i'm not that good at explaining it

Marilous
Posts: 140
Joined: Thu Dec 20, 2012 4:54 am

Sat Jan 25, 2014 6:44 pm

I feel like you should read the patch notes again, it feels very self explanatory and if you can't get past how it works just understand tough people can continue to fight when severely injured but its not going to be like -999 or anything because it states that -80 is the max it allows for someone to stay in the fight, if you go -100 on things you are dead, in the future -100 will be limbs removed and hopefully decapitation.

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