After 64 bit is released with it run on a 32 bit system?
Captain Deathbeard wrote:Here is the official reply:
1 - Yes we will also maintain a 32-bit build, but it will still have the super-crash problem.
2 - If you still have a 32-bit OS then I hate you.
3 - Just kidding, I don't hate you, but all hardware is 64-bit nowadays so its well worth upgrading your OS anyway.
4 - Just kidding, I do totally hate you.
5 - Kenshi is partially multi-threaded already, it needs at least 2 threads to run properly, preferably 4, but it still has the main bulk of it's work going on in the main thread.
Not the wrong OS at all, at the time i bought this it was either XP or Vista (or whatever was before XP, and i despised Vista). Can't run the game with everything cranked up, but the game ran decent and i had very few crashes with the previous experimental version.
I can live with the crashes on the 32-bit, since I'm trying to find marks where either two of my PC specs can no longer support playing it. You could say that I'm putting my hardware to the test, despite its weak-ish graphics. Let's see if the laptop runs with the integrated graphics in 32-bit .70; can't run in 64-bit .70 and had that info taken note. Must find changes in performance lower limit as version progresses...
PC Specs:
Custom PC - Aurelia NullBox - Gamer/Developer Hybrid Spec
Intel Core i7 6700 3.4 GHz
MSI RX 480 Gaming X 8GB
[Workstation Card Reserved Slot]
32GB RAM
Win 7 Ultimate
The Peanut Butter will be with you, always.
Custom PC - Aurelia NullBox - Gamer/Developer Hybrid Spec
Intel Core i7 6700 3.4 GHz
MSI RX 480 Gaming X 8GB
[Workstation Card Reserved Slot]
32GB RAM
Win 7 Ultimate
The Peanut Butter will be with you, always.
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