Unarmed combat, assassination, huge battles, ranged combat, food, sleep, drink, etc.?
These are some of the things I was looking forward to (being an assassin for an existing faction as well) are these things being cut from the final product? If so may I ask why? Eating and drinking and the ability to join factions and be a huge range of character types was what I was most looking forward to :/.
Are features being cut?
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there is still tons to be added.
What is missing will be added and improved on.
So no need to hit the panic button after hearing feature complete and items still missing. they will be added. there is still least another year left in development and bug fixing faze.
What is missing will be added and improved on.
So no need to hit the panic button after hearing feature complete and items still missing. they will be added. there is still least another year left in development and bug fixing faze.
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Oh heavens no.
Then Men would become unmanageable
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I believe Chris just means all the big main features. But just fyi, stuff like hunger and thirst won't be added unless they can find a fun, non-frustrating way to implement it. As a pointer, you can see some things on Trello marked with a black 'luxury' tag, this means it's not being worked on yet and still subject to be removed depending on game mechanics and other constraints:
https://trello.com/b/tH5cLxBv/kenshi
https://trello.com/b/tH5cLxBv/kenshi
Alright, thank you both for the replies
. Perhaps just make hunger and thirst optional? I mean I know a few people like myself who would love some hardcore survival elements on top of what is here.
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thedethbot
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Just my 2 cents; I think everyone would be happier if we got optional hardcore survival stuff 
I really hope the luxury stuff doesn't go boom. It's all crap that sounds like it'd be incredibly fun to play around with...
I really hope the luxury stuff doesn't go boom. It's all crap that sounds like it'd be incredibly fun to play around with...
On top of optional hunger and thirst and sleep a little slider (similar to pop sliders) that change all 3 "cool down time" (so you could set how long it takes your and NPC (think it should be universal so not to give a player a huge leg up) pawns to get hungry thirsty sleepy) I would be happy with a universal needs slider but if you do this, I would like 3 seperate ones so I can make it uber realistic if I want >.< just extra things I think would be fun
just some extra ideas about it
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they are all marked now as luxury features, meaning I have to forget them all and focus on finalising the game, but I would like to add them after release if I can.
Hunger/thirst and assassination are highly likely to be added later (I consider them important). The others I can't make any guarantees.
Hunger/thirst and assassination are highly likely to be added later (I consider them important). The others I can't make any guarantees.
Hope they do >.< I like the game as is but being able to hardcore survival as a hired hand assassin and watch huge battles was the reason I backed this project in the first place :/
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THANK YOU CHRIS!
Saw the most recent blog post, idk why you changed your priorities to consider these two a core feature (or perhaps they just got easier to implement idk) but I would like to thank you for the blog post of the addition of my 2 fav features, it was truly amazing reading and I thank you once again for it (a question though: Will higher level assassins be able to outwright kill a char with the assassin ability? Otherwise might wanna change the name to knockout lol)
Saw the most recent blog post, idk why you changed your priorities to consider these two a core feature (or perhaps they just got easier to implement idk) but I would like to thank you for the blog post of the addition of my 2 fav features, it was truly amazing reading and I thank you once again for it (a question though: Will higher level assassins be able to outwright kill a char with the assassin ability? Otherwise might wanna change the name to knockout lol)
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