thanks but can you edit that please. its one long running sentence making it difacult to read.deadwetdog wrote:Snip
Thanks
thanks but can you edit that please. its one long running sentence making it difacult to read.deadwetdog wrote:Snip
I wouldn't of bought this game if I didn't torrent it first. When I was younger I was very cheap and had little money, but after playing it illegitimately and freely I really wanted to purchase it when I had the money.bk3000 wrote:This may be counter-intuitive, but honestly I don't think Kenshi being available on the pirate sites is really a bad thing. It might actually be a good thing.
How limited? A certain level or a time cap?Hatsune_Neko wrote:demo is limited.
it has been a while since i have been in this forum.... and i love this comment. guys like this one should run AAA companies. for one thing, GTA V piracy protection, seems to me like a company playing it fair. i actually loved it.Clawdius Talonious wrote:it's tough to say why exactly piracy abounds in the numbers it does for some titles. World of Goo experienced something like a 95% piracy rate, as in 95% of the people playing the game hadn't bought it. The numbers on titles that go up as part of a Humble Bundle typically see a substantial uptick in piracy rates when they go up in the Humble Bundle. And, yes, this includes the titles you can get half a dozen of for 30 cents etc.
While the financial motivation isn't always the driving force behind it, it's often the reason given by people pirating software. Regardless of your reasons, it sucks when you resort to piracy of indie games. I know that some people espouse the concept that I should find it all equally offensive, but I can empathize with people who don't want to pay 60 bucks for a AAA title that has already sold over a million copies rather than buying groceries. When you don't want to buy a 5 dollar indie game because you could get a cheeseburger combo instead, that's when I start to feel like it's a pretty dick move.
Ars Technica has a new crowdsourced discussion of the idea of trying to protect software from piracy. A number of hardware vendors have kicked around the idea of slowing down every process and creating false positives and the joy of making all software less reliable with hardware piracy checks. Of course, since they can't really do that sort of thing unilaterally other companies would be happy to sell hardware that wasn't broken, meaning that it would be a foolish move.
The bottom line is, time is money, if you can invest a thousand hours into making your software impossible to pirate and it brings in an extra thousand sales it may be worth your time. Of course, harder to quantify is how many people don't purchase your product because they feel like your onerous restrictions are treating them like thieves. I've seen a ton of people say they would go out of their way to pirate various titles, specifically because they had onerous DRM. On the other side of that equation is that I myself have purchased Far Cry 3 as Ubisoft's first title in a long time that didn't require always-on DRM, and South Park - The Stick of Truth as their first title that hasn't required Uplay in a long time.
The financial incentive for trying to stamp out piracy is, in all honesty, not even really an issue. The reason AAA companies are so quick to show that they're willing to inconvenience their customers for the sake of trying to punish pirates (which is honestly ludicrous, the only people who will be inconvenienced are your legitimate customers, pirates will strip out that code entirely) is because it's a show for their stockholders. Stockholders who don't play games, and just want to see that something is being done about this "lost profit" perception that comes along with piracy.
For years companies refused to localize their games into Russian, laboring under the false impression that there was no market because everyone in Russia was a pirate. This was self fulfilling prophecy, when you release a localized version years after the community has done that work and want to charge full price for a game that has been available elsewhere for years, of course you're not going to sell as many copies as you'd like.
While it may not be as applicable in the software industry, I imagine it is relevant that a recent study suggests that a lot of the people who pirate music are also the same people who buy the most music legitimately.
The music industry is an interesting case study on the concept of piracy in general, at least in my opinion. Games executives fall into the same trap that Recording Industry executives fell into for years. The projections failed to meet the actual sales data, so the record industry blamed piracy, instead of acknowledging that the slow attrition of inflation and stagnant pay had begun to adversely affect their bottom line. It certainly didn't help their cause when Metallica took it upon themselves to become the face of anti-piracy advocacy, given that people who had been fans of their early work felt that the quality of their music explained their failure to meet sales expectations. And now we're seeing a similar situation where bloated AAA budgets results in design-by-committee styles of games that don't always live up to their fans expectations. Moreover, games that are successful and sell 5 million copies in their first few months on store shelves are being billed as failures, because the idiots who do their projections said they would sell more copies than any other game in history.
It's certainly not easy to say what the true underlying cause of indie game piracy is, even if the financial reason is one of the most often given by those who are happy to expect others to work for free. Whether that is the case or not doesn't really matter though, the only people you can really bludgeon with your anti-piracy measures are your customers, pirates will nullify those software license checks and phone-home bits in the code. In the game of piracy the only winning move is not to play.
everyone is allowed thier view on Piracy but.sumo0 wrote:Piracy offer protection against all the BS of today.
And i actually see piracy as beneficial.
I also don't play demo since ages. They show you exactly as much as you need to buy the game.sumo0 wrote:I know i didn't pirate the demo. Maybe you did. Idk.
I stay away from demos like they are the plague.
They almost never tell the truth about games, imo.
They are tailor-made experiences that most often doesn't actually let me try the game.
That's how i see it anyway.
https://kat.cr/kenshi-v0-91-9-e-pc-vers ... 86368.html
Here is another link for a torrent file.
'But what's the point?
If it's taken down it will be right back up a day or two later.
If people download it and play it some might think "this is awesome" and buy it.
Or they might tell their friends about it who will think "it's awesome" and buy it.
I don't get why would you say thatnuget102 wrote: (...) that's likely to get most of you to dislike me. (...)
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