list of reasons.
Dev created the game as single player only
With the custom built engine, he chose modulus that allowed the freedom of single player over multiplayer. though in the core there is a tiny bit of MP functionality. the main core of the engine does not have it.
What does this mean?
It means that in the base engine there is basically zero options to add this feature. The modules the Dev used to create the games engine does not have the core coding needed.
Can MP be added as a Mod?
It is not possible due to the core engine.
But other game companies eventually had their games have MP due to modding
This is a result of their game engines already have the capability inside them. the parent company chose not to add the functionally. This is not a option with Kenshi.
But the Dev can add this after the game is finished?
In a way he could. but it would require scraping the entire game and starting over from scratch. Those are the words the Dev used. But he also said he could make Kenshi MP compatible, even so. The overhaul would require years. far longer then just starting over from scratch.
Maybe he will add it in Kenshi 2?
Kenshi 2 has been confirmed.
Update due to Kenshi 2 confirmed to now use the Unreal Engine, this is a direct quote from a Dev.
"Does this mean we might get multiplayer?
Currently plan is still no but I think Chris or one of the other programmers would be better equipped to explain the ins and outs of why. I'll keep holding Don't Starve Together in front of him but I'm still told it's a technical thing."
So what are the chances of MP ever being added?Mr4Goosey;2794999097686791712 wrote:I do want to point out that I'd consider such an endeavour unlikely to succeed due to the sheer size and complexity of Kenshi's codebase.HaTsUnE_NeKo;2794999097677507362 wrote:there are no plans for MP in K1 or K2
but it might be possible to mod in for K2
The reason we're not doing multiplayer support is not because of balancing or design reasons - we've talked about wanting to do multiplayer internally. The reason we're not doing it currently is due to the immense scope of the undertaking; we'd essentially have to rewrite every bit of code in the project, and the entire (already vast and complex) codebase would get massively more complex by the end of it. We decided it to not be worth the resources at this time.
It is still Basically, Zero.
It is now confirmed that this is still basically zero chance even with Kenshi 2. even if someone tries to mod it.