Dimler wrote:to you guys saying "oh this game needs to look pretty if Chris wants more money", you do realize that Alpha stage is the mechanical building part and Beta is the shiny polish part, right? ya its not the prettiest girl at the prom right now, but it is functional and it shows off the beginning of what it can be.
I would prefer Chris focus on getting all of the basic components installed and working together before he starts doing things like polishing the menu and the sand textures. and I don't normally generalize like this but anyone who makes decisions about which games to play (especially alpha games) based solely on how pretty the menus are or how great the graphics look is in this hobby for the wrong reasons.
besides once more of the game's foundation is set and it hits beta, i believe it is going to start doing way better money wise. look at Minecraft, it didn't get really popular until the very end of its alpha stage. look I'm sure we all have high hopes for this game but lets not kid ourselves, a big reason Kenshi isn't more popular is because it is still more concept than game.
Ok, you're right about the alpha test the features is normally finished in this step of development, but here is the catch it doesn't make sense in a project this big with such a small team, forget about these things it isn't written on stone.
I'm a programmer (actually it's a lie, for the past two year I'm more a "man in gray suit" than a programmer... well carrying on), but i work with enterprise softwares not with games but the development is still the same, the big thing here is, if you do a crazy wide software with tons of functions and and let all of it to polish later it you'll not be able do really finish ever. Last time i played minecraft was a little before that survival update (or something like it...), and it was BROKEN as hell, that's why a huge alpha doesn't make sense, the wider the game is the harder will be to track and solve the issues and every corrected issue will cause problems in another place.
About the textures and menus, think about it, it will demand what... a week maybe two if the things really go sour, do you really think that make a new building or AI system will take less than it?
Another thing, people nowadays is comparing every indie game with minecraft, PLEASE remember that minecraft is a casual game, pay attention on the casual part, do you think that kenshi will be casual? In my mind it'll be a hardcore game, maybe I'm wrong...
If I'm right tell me the targeted gamers for kenshi are the same as for minecraft? I think that for kenshi the gamers will demand more a lot more. I ain't saying to make something with final product quality right now, just to improve it...
Kenshi isn't and don't need to be the "prettiest girl at the prom" but it don't hurt to take off this ugly glasses and put some lipstick on.
Well... just to poke another thing, why not to increase the working force of the game? I didn't go there yet, but i believe there is a section for modders around here already, why not use this guys to do stuff for the core game instead, like the textures and menus in exchange put their name on the credits (not only generic "special thanks", but 2D/3D Artists, Sound Artists, whatever). To me, it doesn't make sense to have mods to a unfinished game that actually need a few more hands on it. Thinking about Mount & Blade... i don't know anyone who plays it without some tex pack mod...
I'm just trying to help.