I never asked for this.Shoelip wrote:Augmentation!War wrote:Care to elaborate on what robotics means?Chris_The_Great wrote: There will also be things for mining, crafting, research, robotics.
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- ArcaneSaint
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They may take our bees, but they'll never take our piе!
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- Captain Deathbeard
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Robotics will be for replacing lost limbs. Limb loss will be a very rare occurence unless you are totally outclassed by a powerful enemy, or up against cannibals or creatures that like harvesting limbs. This is all for much later on though.
- ArcaneSaint
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I'm gonna get my limbs cut off on purpose just to get robot-limbs. Elbow blades here I come! 
They may take our bees, but they'll never take our piе!
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[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
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This link kills spam
Chris_The_Great wrote:Robotics will be for replacing lost limbs. Limb loss will be a very rare occurence unless you are totally outclassed by a powerful enemy, or up against cannibals or creatures that like harvesting limbs. This is all for much later on though.
Will the robotic limbs function as well as your regular limbs? Will there need to be maintenance?
- ArcaneSaint
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I hope/expect you can get different quality of robotic prostheses depending on the skill of the doctor and the amount of money you're prepared to spend on the limb. On one side you'd have the low-level basic limbs, with very limited functionality (say, enough to hold a spoon, but not agile enough to wield a sword) whilst on the other hand there are extremely expensive and rare "augmentations" that function better than the standard human bodyparts.Lokloklok wrote: Will the robotic limbs function as well as your regular limbs? Will there need to be maintenance?
As for maintenance, I'd expect it to follow the price/quality line, ie: Cheap (probably not that cheap, but still) limbs that get jammed by grains of sand etc., whereas the top-of-the-line stuff is sand/water/electricity-proof.
Or if there are only very limited robotic limbs, I'll try to mod some better ones in
They may take our bees, but they'll never take our piе!
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[s]what about strike-trough?[/s]
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[s]what about strike-trough?[/s]
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SynysterOne
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Woe to be in a desert wasteland.ArcaneSaint wrote:jammed by grains of sand
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I've been here waiting.
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I've been here waiting.
- toaster Assassin
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ArcaneSaint wrote:
I hope/expect you can get different quality of robotic prostheses depending on the skill of the doctor and the amount of money you're prepared to spend on the limb.
Yes, I can just imagine my character loosing his arm and most of his wealth in battle and then trying to buy a robot arm with what little gold he has.(Probably my luck)
Doctor: yeah your arm is cut off, but don't worry we can give you a new robotic arm.
Me: MY entire army was defeated and my town Lies in ashes....what type of robotic implant can I get for 10 gold?
Doctor: For 10 gold you would only be able to buy our very modest economy model.
Me: Which is...?
Doctor: This twig.
Me: A twig ???
Doctor: yes, and you would also need to water it from time to time.
Me: So exactly what can I do with a twig arm?
Doctor: well... you can hang a little white flag on it so maybe the next invading army will take pity on you, or you can try sharpening a point on it.
Last edited by toaster Assassin on Tue Oct 25, 2011 7:04 am, edited 1 time in total.
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HILARIOUS!Doctor: well... you can hang a little white flag on it so maybe the next invading army will take pity on you, or you can try sharpening a point on it.
I think robotics should be fleshed out a bit more than that. It seems like the kind of capabilities that would allow you to produce robot arms should allow you to produce other things as well. Automobiles, guns to a limited extent, as well as general manufacturing capabilities. There's a lot that can be done with that.
Perhaps we should add the ability for the player to make weapons as well? Might be interesting to be an arms dealer, or at the very least, to arm my men myself so I don't have to spend quite as much. But that probably means a large building+lots of machinery+the ire of current arms manufacturers.
Here's another idea: a robotic arm needs energy. We'll assume this is taken care of during maintenance of the arm. However, why not add an energy requirement to some of the building and the capability to use sun and wind power? This would add a new tactical element to when we get to big conflicts, where you could take out an enemies power source before taking them on. Especially if we add awesome stuff that really eats energy, like say, a turret, or some sort of radar device that detects people (maybe something that reads heat signatures since radar doesn't make sense to me)?
Wow, this topic is almost exactly 1 year old! And this

is like everything I wouldn't want to see in Kenshidmatter wrote: I think robotics should be fleshed out a bit more than that. It seems like the kind of capabilities that would allow you to produce robot arms should allow you to produce other things as well. Automobiles, guns to a limited extent, as well as general manufacturing capabilities. There's a lot that can be done with that.
Perhaps we should add the ability for the player to make weapons as well? Might be interesting to be an arms dealer, or at the very least, to arm my men myself so I don't have to spend quite as much. But that probably means a large building+lots of machinery+the ire of current arms manufacturers.
Here's another idea: a robotic arm needs energy. We'll assume this is taken care of during maintenance of the arm. However, why not add an energy requirement to some of the building and the capability to use sun and wind power? This would add a new tactical element to when we get to big conflicts, where you could take out an enemies power source before taking them on. Especially if we add awesome stuff that really eats energy, like say, a turret, or some sort of radar device that detects people (maybe something that reads heat signatures since radar doesn't make sense to me)?
Oh god, not you again...
- Santaissick
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Another advertising bot/spam/asshole! Is there any way to block them? A way that would be better than just banning them after they come to irritate us.
Mods, I would appreciate banning this "shahalam" thing, please.
Mods, I would appreciate banning this "shahalam" thing, please.
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013
An actual Captcha when registering would help. So far the current one is rather lacking, as it can block all the really basic ones, but nothing more than that.Santaissick wrote:Another advertising bot/spam/asshole! Is there any way to block them? A way that would be better than just banning them after they come to irritate us.
Mods, I would appreciate banning this "shahalam" thing, please.
Mods can help, but it would be more of a constantly flaking patch without an actual Captcha.
Yah bots suck.
Thx to whoever reported it
It's my 6th kill, maybe I should start doing this:

(from last to first)
shahalam
gotapparell
reliablefr
rabi
sunglassbook
sishendaoye
Thx to whoever reported it
It's my 6th kill, maybe I should start doing this:

(from last to first)
shahalam
gotapparell
reliablefr
rabi
sunglassbook
sishendaoye
You should always proofread carefully to make sure you didn't any words out.
Need help? pm me or any other mod.
- toaster Assassin
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Damn, missed the banishment. What was this spambot trying to sell this time, bean plants?
You should add something like a red X to your signature for every ban.
You should add something like a red X to your signature for every ban.
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