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0.92.x!
Posted: Thu Jun 16, 2016 11:56 pm
by Outlaw
I just noticed that the experimental branch was updated to 0.92 and that the patch notes in the launcher also mention map expansion in 0.93!

Re: 0.92.x!
Posted: Fri Jun 17, 2016 12:36 am
by Hatsune_Neko
goof by the Dev,
Re: 0.92.x!
Posted: Fri Jun 17, 2016 8:53 am
by Tarragon Rill
Goof in current version or goof in that the map is not really updated. As I was very excited and ran up a new game to go play on it, but sadly it seems the map is not actually updated yet. I assume the patch note was given too soon, and when 0.93 is released it will indeed have the new map?
Re: 0.92.x!
Posted: Fri Jun 17, 2016 2:10 pm
by Zeal
Tarragon Rill wrote:Goof in current version or goof in that the map is not really updated. As I was very excited and ran up a new game to go play on it, but sadly it seems the map is not actually updated yet. I assume the patch note was given too soon, and when 0.93 is released it will indeed have the new map?
Goof by the dev in how he wrote it in the launcher changelog. That is supposed to be an upcoming feature of the upcoming 0.93.0. Upcoming being not out yet.. That confusion has got many people thinking there's a bug when they load up their game and find that a new section isn't opened up....
Re: 0.92.x!
Posted: Fri Jun 17, 2016 5:56 pm
by Outlaw
even if adding 0.93 to the notes was a goof 0.92 is awesome other than the bugged walls, the game for me is running a lot smoother and it doesn't seem to leak memory as bad.
can't wait for the wall fix so that I don't have to keep my main fighting force at my base and can get back to slaying holy nation.
Re: 0.92.x!
Posted: Fri Jun 17, 2016 7:02 pm
by Zeal
Outlaw wrote:even if adding 0.93 to the notes was a goof 0.92 is awesome other than the bugged walls, the game for me is running a lot smoother and it doesn't seem to leak memory as bad.
can't wait for the wall fix so that I don't have to keep my main fighting force at my base and can get back to slaying holy nation.
There are specific wall levels that this effects. I don't know them all, but I do know that level 3 is passable, while level 4 actually works as a wall. That being said, build level 4 walls.
Re: 0.92.x!
Posted: Fri Jun 17, 2016 7:31 pm
by Outlaw
Zeal wrote:
There are specific wall levels that this effects. I don't know them all, but I do know that level 3 is passable, while level 4 actually works as a wall. That being said, build level 4 walls.
nice. but a big part of my problem at least on .92.0 was that interacting with the bugged walls(not sure what level, 2 or 3??) causes my game to crash. so I would need to build around my current wall for this to work and in some areas I dont have room to do that

Re: 0.92.x!
Posted: Fri Jun 17, 2016 8:54 pm
by WhatTheDuck
But yeah, it runs much smoother now ^^
seems like unconscious got a factor x10. Or is it just in my games
?
3500 secs unconscious after a simple fair 1v1 fight between 2 guys with nearly the same combat skills
Re: 0.92.x!
Posted: Sat Jun 18, 2016 2:33 am
by Zeal
WhatTheDuck wrote:But yeah, it runs much smoother now ^^
seems like unconscious got a factor x10. Or is it just in my games
?
3500 secs unconscious after a simple fair 1v1 fight between 2 guys with nearly the same combat skills
It's a bug with the new knockdown feature.
Re: 0.92.x!
Posted: Sat Jun 18, 2016 3:46 am
by swillo
For me 0.92.x can be summed up in one word.
GORILLOS!!!!
We got GORILLOS dude!!!
Yeah fix the dang walls cause those gorillos are just freaking awesome! Not that walls should pose much of a barrier for them. They should be able to climb those without much effort, but still.
GORILLOS!
Re: 0.92.x!
Posted: Mon Jun 20, 2016 3:15 pm
by swillo
Zeal wrote:Tarragon Rill wrote:Goof in current version or goof in that the map is not really updated. As I was very excited and ran up a new game to go play on it, but sadly it seems the map is not actually updated yet. I assume the patch note was given too soon, and when 0.93 is released it will indeed have the new map?
Goof by the dev in how he wrote it in the launcher changelog. That is supposed to be an upcoming feature of the upcoming 0.93.0. Upcoming being not out yet.. That confusion has got many people thinking there's a bug when they load up their game and find that a new section isn't opened up....
I like that they put that in there. just tells us that 93.0 is going to be awesome!
If people can't read that's their own issue.
Re: 0.92.x!
Posted: Mon Jun 20, 2016 4:19 pm
by swillo
cool! just noticed that the tasks list now scrolls!
Nice little tweak that makes you happy. Thanks Devs.
Re: 0.92.x!
Posted: Mon Jun 20, 2016 5:02 pm
by Drag00ne
swillo wrote:cool! just noticed that the tasks list now scrolls!
Nice little tweak that makes you happy. Thanks Devs.
Yes that and the jobs can be moved up or down as needed. 2 features I was planning to propose as I find them very useful
Re: 0.92.x!
Posted: Wed Jun 22, 2016 4:30 pm
by WhatTheDuck
update
0.92.2
-Fixed the huge bounty bug when unlocking shackles. If you have a character with an insanely huge bounty then sorry I ruined his future.
-Fixed huge knockout times when wearing shackles
-sped up some of the super slow farm harvest times
-stopped the unusually long-range cannibal raids
-Fixed all the weapons having the wrong price
-Holy nation characters freak out more when they see Skeletons
op knock outs are fixed ^^
Re: 0.92.x!
Posted: Wed Jun 22, 2016 6:18 pm
by Sol Lignum
WhatTheDuck wrote:op knock outs are fixed ^^
Are they now?
-Fixed huge knockout times when wearing shackles
What about these when not?
It seemed to be a major problem...
-stopped the unusually long-range cannibal raids
Does that mean cannibals won't march across the map to screw a little farm, or that attackers are more reasonable in numbers?
UPD:
seems like KO timers has been fixed for real. just beaten crap out of cannibal and he got knocked for ~200 secs
UPD2:
got attacked by hungry bandits four times in an hour since update
Re: 0.92.x!
Posted: Wed Jun 22, 2016 9:05 pm
by swillo
Knockouts are much shorter now, for everyone.
When ever you import you respawn all the bandits in the area, so yeah you will be getting a lot of visitors until you thin the local ranks.
Perhaps now instead of cannibals you will get Dust bandits and Holy nation raids instead. After dealing with those inquisitors I will take cannibals any day.
Nice changes to the research book colors, much easier to tell what I have and buy the right ones in the store.
Nice update to the robotics bench! Now we can make all the parts for repair kits from scratch. Which is good cause of the price boost they took in the shops. (no good cheating hivers)
Re: 0.92.x!
Posted: Wed Jun 22, 2016 9:13 pm
by Sol Lignum
i didn't imported my game, that's the thing

Re: 0.92.x!
Posted: Thu Jun 23, 2016 8:10 am
by TheCometCE
Noticed I've been getting attacked a ton by hungry bandits in the tar sands, many turret gunners are pretty damned quick on the trigger now :p
Everything else in the update after the knockout glitch fix feels great