Diplomacy Update

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WhatTheDuck
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Tue Dec 19, 2017 4:27 pm

Hi ,


i just want to ask if we could have any news to the announced Diplmacy Update (https://lofigames.com/dev-blog-21-diplomacy/).

Since May i didnt hear anything about it and now we got new announcements about range combat. Do you plan to delay this part of the game?

Thanks for any answers

greetings :)

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Sol Lignum
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Tue Dec 19, 2017 4:51 pm

It's already in. At least partially. The idea is that your actions and answers in certain dialogues will shape the relationship with certain faction, and when it's low or high enough, they'll either turn enemies and will try to kill your dudes on sight, as well as be sending attacks on your base, or they'll become allies, aid you in combat, or will send help if some attack on your base is on the way. At least that's how i see it, and i'm definitely seeing those diplomatic options in dialogues.

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Hatsune_Neko
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Tue Dec 19, 2017 5:13 pm

parts of it are in as Sol Lignum mentioned
but there is still more that has to be added to complete it.
a big chunk of that could be coming when the last section of the map is added. this is most likely why it's been a bit since their last patch/update since v0.97.6 is rather stable considering.
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WhatTheDuck
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Wed Dec 20, 2017 8:43 am

Ok, thanks for the answers. So am i able to make war with another faction and wipe them out?

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Sol Lignum
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Wed Dec 20, 2017 10:40 am

WhatTheDuck wrote:
Wed Dec 20, 2017 8:43 am
Ok, thanks for the answers. So am i able to make war with another faction and wipe them out?
Make war, yes, quite so, at least you should be able to. Wipe them out - not so much, as spawning system of sorts is in place, you can reduce their population to a negligible amount, but they will recover slowly.

You can certainly eradicate the factional key figures though, like the leaders and their firsts and seconds in command.

WhatTheDuck
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Wed Dec 20, 2017 11:50 am

Does a low population have any influence on the faction strength or does they spawn the same amount of patrols and attack your base with the same assault troops?

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Sol Lignum
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Wed Dec 20, 2017 8:02 pm

WhatTheDuck wrote:
Wed Dec 20, 2017 11:50 am
Does a low population have any influence on the faction strength or does they spawn the same amount of patrols and attack your base with the same assault troops?
I can't say for sure, but it has to have some impact. Now, as a speculation: i think that patrol numbers "feed" from population numbers somehow, so the less the population of a targeted faction, the less patrols there will be overall. I might be mistaking.

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Hatsune_Neko
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Wed Dec 20, 2017 8:16 pm

as you depopulate it the patrols will be less often. ocne the city population reaches zero, it's effectively dead and no more patrol should spawn.
problem is, they tend to respawn faster than you can kill them off usually unless your dedicated to whipping that town out. which is still not an easy task.
a lot of the mechanics for it are still messed up or missing, like replacing lost shopkeepers, which is rather annoying imposible atm. or being able to take over the town in its entirety. these options just are not in game yet.

as for declaring war.. select attack unprovoked. do that enough times and you will get them to hate you enough to attack you on sight.
the actual declaration of war is not in game yet, and it's most likely needed to effectively be able to take over towns when that is added (? still unsure when that will happen )
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