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Challenges of being a lone developer
Posted: Tue Nov 13, 2012 9:34 pm
by Kanaro
Read this article recently on PC Gamer, made me think of what Chris is attempting to do with Kenshi. Given that Kenshi's been in development longer, and has a long way to go yet.. it actually makes me rather nervous for both the game and Chris.
http://www.pcgamer.com/2012/11/12/lone- ... s-no-more/
Re: Challenges of being a lone developer
Posted: Tue Nov 13, 2012 11:12 pm
by demidevil
Sounds to me like this guy did everything for the game art, coding, and marketing, Chris is starting to delegate some jobs to third party companies which will free him up, and cut down on stress, plus maybe the guy in the article had a deadline, chris has no restraints, and he has said even if it took him 10 years or more he would keep working.
Re: Challenges of being a lone developer
Posted: Wed Nov 14, 2012 12:03 am
by Captain Deathbeard
It wasn't too big at all, he just thought it was too big.
Re: Challenges of being a lone developer
Posted: Wed Nov 14, 2012 12:38 am
by Marrow
Wow. Alright then. I guess Kenshi isn't going away any time soon. The confidence is strong in this one...
Re: Challenges of being a lone developer
Posted: Wed Nov 14, 2012 7:41 am
by Kamos
The quote said he couldn't physically do it.
Clearly it was carpel tunnel.
Sad to see though. I always look highly to dreamers like that and Chris.
Re: Challenges of being a lone developer
Posted: Wed Nov 14, 2012 9:24 pm
by Captain Deathbeard
I've already defeated carpal tunnel, tennis elbow, and unnamed burning elbow syndrome many many years ago. So no worries there. For any sufferers reading this, the answer is acupuncture and good posture.
Re: Challenges of being a lone developer
Posted: Thu Nov 15, 2012 8:22 am
by Kamos
You sure you have the arms of a terminator at this point.
Re: Challenges of being a lone developer
Posted: Thu Nov 15, 2012 9:45 am
by Shoelip
As a Dwarf Fortress fan I kind of have to laugh a bit at this(and then feel guilty). Then again the game Dwarf Fortress is technically a sequel to was cancelled too, but that was because of the graphics.