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on-demand motion capture (as promised)

Posted: Sat Dec 29, 2012 7:02 pm
by momopirou
hi everyone.

after a hard searching work, i think i finally found what a talked about in another thread.

so here's the link to a news that talks about it:

http://www.cgchannel.com/2012/02/mocap- ... e-service/

so this is on-demande motion capture aviability for a low price. which could mean alot more in the game concerning character animation.

Re: on-demand motion capture (as promised)

Posted: Sun Dec 30, 2012 10:32 pm
by Santaissick
Sounds pretty good. XD And the prices sound pretty okay too. Of course I don't really know how much Budget Chris has at the moment and I don't know how much he gets from sales every month.

But after seeing the prices, I'd say that with around 500-600 we would get everything we want to add to the game. Spears, fighting animals, (guns?), deflecting arrows, burials, finishing moves, grabbing, wrestling, charge,... Anything ever suggested. And it would get cheaper if not all were implemented of course.

Hope Chris sees this :D

Re: on-demand motion capture (as promised)

Posted: Mon Dec 31, 2012 1:54 am
by Blxz
I actually thought this thread was SPAM so didn't bother replying.

Re: on-demand motion capture (as promised)

Posted: Mon Dec 31, 2012 12:48 pm
by momopirou
well, no it's not a SPAM :D, i'm really trying to help.

and btw i say it again, i could help with the 3D work as well, for free. if Chris is interested i can share some of my realizations. but once again it would be for free, so i absolutly couldn't work on it even half time. but still could do a few things. (this isnt a SPAM either)

and, why is your nickname blue?

Re: on-demand motion capture (as promised)

Posted: Mon Dec 31, 2012 1:39 pm
by Santaissick
Because he's special.


And he's VIP.

Re: on-demand motion capture (as promised)

Posted: Mon Dec 31, 2012 6:11 pm
by 1337
It was one of the rewards in the indiegogo campaign. Maybe you can still buy it in the special versions, but i'm not sure it's available.
but if you buy the 2000usd special version, i think you'll get the blue color too :lol:

Re: on-demand motion capture (as promised)

Posted: Mon Dec 31, 2012 6:53 pm
by momopirou
well yea sure why not doing that :p. ah if i were rich, there would be so many indies i would support...

Re: on-demand motion capture (as promised)

Posted: Tue Jan 01, 2013 4:46 am
by Blxz
Ahh leet, I think I much preferred Santa's explanation. :mrgreen:

Re: on-demand motion capture (as promised)

Posted: Wed Jan 02, 2013 12:27 am
by 1337
:lol: oh that does not mean that you aren't special blxz. Everyone is special although a few are more special than others.

I just wouldn't wanna deprive a potential buyer from giving his hardearned money to chris for that smexy blue color ;)

Re: on-demand motion capture (as promised)

Posted: Wed Jan 02, 2013 3:57 pm
by toaster Assassin
$250-$300 is rather pricey,though the mocap could prove useful. (I wonder how many animations can be done in the 15 minutes?)

1337 said: Everyone is special although a few are more special than others.
Is this an "Animal Farm" book reference I am picking up here?

Re: on-demand motion capture (as promised)

Posted: Wed Jan 02, 2013 5:24 pm
by momopirou
yea well it looks pricey for a regular person. but its pretty cheap for what it is. i mean other ways to get animation (ask a "regular" studio, buy the equipment...) would be at least 10 times more expensive.

but again this is just to help, take it or leave it. i just don't see any other ways, exept hand made animation, which would still require to hire another artist.

Re: on-demand motion capture (as promised)

Posted: Wed Jan 02, 2013 5:32 pm
by 1337
Isn't 5min of mocap a lot? An attack stance takes what? 3 secs or sth like that... add an animation for when the victim gets hit and one for when he blocks and we have 10secs of animation for one att+def. That's around 5 per minute.

When I read my post I thougt of animal farm too. But since I didn't do it intentionally (only for the joke), it doesn't count as a reference imo. I guess we could call it a half-reference... a halference maybe...

Re: on-demand motion capture (as promised)

Posted: Wed Jan 02, 2013 5:43 pm
by momopirou
i have no idea if its the same price for a one animation of 5 minutes, or 50 animations of 10 secs.

maybe they would record all the animations in a one then chris (or someone else) would have to separate them manually.

Re: on-demand motion capture (as promised)

Posted: Wed Jan 02, 2013 9:56 pm
by demidevil
Nice find, and while im no animator I think Five minutes of animation would be Good enough for about 40 to 50 attack defense combinations if one person attacks and another defends, though you have to factor complexity in as well.

Also many of the animations they have for sale are basic ones, and most likely the more dangerous an animation the more risky and the more expensive. So I would guess Chris would have to pay around 1000 or 1500 dollars for realistic combat, though like I said I have little experiance in the field.

Re: on-demand motion capture (as promised)

Posted: Thu Jan 03, 2013 5:32 pm
by toaster Assassin
Yeah, if the 5-15 minutes can yield that amount than it is a good deal.

I change my vote. Excellent idea!
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