A comment on the current alpha world design (I like it!)
Posted: Fri Jan 11, 2013 9:32 am
I keep seeing a lot of the people who have been around a while comment on how the current design of the world, the map itself, really sucks. Even the developer has plans to change it. But I just want to step in and say that I love it. The setting is a vast open desert, and civilization is almost non-existent. I am addicted to post-apocalypse settings, and the feeling that this current setting has makes it match that genre.
- The large, empty desert feels like the world has ended and civilization is rebuilding. This gives immersion to the theme.
- Technology is practically non-existent, as if all of humanity's technological achievements were lost during the fall of civilization. What is left is only what was accessible in the world. No massive gun factories, no urban centers with everything you could ever want.
I have to expand on that last point for a minute here: I love the Fallout series, its one of my absolute favorites, I could spend all day talking about every game in the series, however I lose my immersion when I walk into a destroyed building and there are spare bullets and half-broken guns everywhere. For example, in FO3, I remember walking into the supermarket at the beginning, and there was nothing. But everybody has assault rifles! Where did they find that ammunition? Surely the military would have used or secured all of their reserves before the war, and so it would be in short supply? The Fallout world is so full of supplies that after a certain point, it goes from being a desperate bid for survival to just Call of Duty after the nukes hit. Kenshi takes the world and says, at least to me, "There are no guns. There is no ammo, so why should we have guns? Take the metal from them, rebuild it into more useful material. Make buildings out of them, or make swords. Technology is not futuristic. Sure, we have some robotics and some advanced medical gear, but that's because we still have the means to manufacture crude forms of it. We only have what we can produce right now." That is immersion. That is proper world design.
- The world is mostly empty. In a society where practically everything is gone, what would you expect? Sprawling metropolises? I read that Chris plans on building other areas, such as ruins. I love that. But I want the ruins to be reminescent of our modern era, rather than some ancient civilization from the bronze age. I would love this game to keep the feel of a post-modern civilization.
All of this is pretty much my idea of what Albert Einstein meant when he said "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." In the world of Kenshi right now, we see the aftermath of a third world war, one that left nothing. Wherever the game is based, its not the place we know today.
If anybody sees the world the way I do, I want to hear your opinion. I would also love to hear what the developer thinks and maybe give a teaser or two if the world ends up keeping that post-apocalypse feeling. I adore this game, and can't wait until more of it comes out.
- The large, empty desert feels like the world has ended and civilization is rebuilding. This gives immersion to the theme.
- Technology is practically non-existent, as if all of humanity's technological achievements were lost during the fall of civilization. What is left is only what was accessible in the world. No massive gun factories, no urban centers with everything you could ever want.
I have to expand on that last point for a minute here: I love the Fallout series, its one of my absolute favorites, I could spend all day talking about every game in the series, however I lose my immersion when I walk into a destroyed building and there are spare bullets and half-broken guns everywhere. For example, in FO3, I remember walking into the supermarket at the beginning, and there was nothing. But everybody has assault rifles! Where did they find that ammunition? Surely the military would have used or secured all of their reserves before the war, and so it would be in short supply? The Fallout world is so full of supplies that after a certain point, it goes from being a desperate bid for survival to just Call of Duty after the nukes hit. Kenshi takes the world and says, at least to me, "There are no guns. There is no ammo, so why should we have guns? Take the metal from them, rebuild it into more useful material. Make buildings out of them, or make swords. Technology is not futuristic. Sure, we have some robotics and some advanced medical gear, but that's because we still have the means to manufacture crude forms of it. We only have what we can produce right now." That is immersion. That is proper world design.
- The world is mostly empty. In a society where practically everything is gone, what would you expect? Sprawling metropolises? I read that Chris plans on building other areas, such as ruins. I love that. But I want the ruins to be reminescent of our modern era, rather than some ancient civilization from the bronze age. I would love this game to keep the feel of a post-modern civilization.
All of this is pretty much my idea of what Albert Einstein meant when he said "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." In the world of Kenshi right now, we see the aftermath of a third world war, one that left nothing. Wherever the game is based, its not the place we know today.
If anybody sees the world the way I do, I want to hear your opinion. I would also love to hear what the developer thinks and maybe give a teaser or two if the world ends up keeping that post-apocalypse feeling. I adore this game, and can't wait until more of it comes out.
