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Question regarding maximum body part HP
Posted: Wed Mar 20, 2013 5:13 am
by Lazaek
Hello! I just started today and noticed that after fighting a bit, it seems that some of my squad no longer cap out at 100 for certain body parts. Is this a permanent injury? First Aid/sleeping doesn't seem to cap it back out at 100 again.
Re: Question regarding maximum body part HP
Posted: Wed Mar 20, 2013 8:11 am
by Blxz
Its been there for a long time. I find they sit at 99 for a long time. Eventually they go back to 100. I'm not sure if it is a rounding error or something but its not really a major issue. And it does eventually fix itself.
Re: Question regarding maximum body part HP
Posted: Wed Mar 20, 2013 9:59 am
by Koren
Blxz wrote:Its been there for a long time. I find they sit at 99 for a long time. Eventually they go back to 100. I'm not sure if it is a rounding error or something but its not really a major issue. And it does eventually fix itself.
No noticeable difference when it does sit at 99 anyways.
Re: Question regarding maximum body part HP
Posted: Wed Mar 20, 2013 7:53 pm
by Captain Deathbeard
It's just a mathematical computer precision thing. It's probably at 99.999999999.
Re: Question regarding maximum body part HP
Posted: Thu Mar 21, 2013 3:39 am
by Sydious
'spose you could put it down to random realism. When you break a bone or slice open flesh it 'never' heals perfect.
Re: Question regarding maximum body part HP
Posted: Thu Mar 21, 2013 5:38 am
by Clawdius Talonious
Sydious wrote:'spose you could put it down to random realism. When you break a bone or slice open flesh it 'never' heals perfect.
Just wait until we can sever limbs, then the real fun with injuries starts.
Re: Question regarding maximum body part HP
Posted: Fri Mar 22, 2013 7:29 am
by Sydious
I know 'ey. I can see my solo toon choppin off a few bits'n'pieces. Been thinkin of a way to do 'Targeted Strikes'. ie: swing at the legs with a fast weapon so you can run away, or swing straight for the head hope'n for that 'Quick Kill'. Hell, The possibilities are endless.