Outpost screenshots...

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Fri Apr 05, 2013 11:15 pm

Well i though ill start this topic where very1 can show a picture of there hometown :D

There it is my small village, isnt she a beauty!!!!

Well enough room to expand for sure since it aint finished yet 8-)
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My village.jpg
My village.jpg (79.49 KiB) Viewed 13868 times

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UndefinedM
Posts: 149
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Location: Italy

Sat Apr 06, 2013 12:25 am

the old topic slowly sinked into the first page but

http://www.lofigames.com/phpBB3/viewtop ... f=5&t=2816

Smiley
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Sat Apr 06, 2013 12:55 am

Aha, i couldnt find it with search :?

Smiley
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Sat Apr 06, 2013 7:10 pm

And here we go 1 day later
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Village progression.jpg
Village progression.jpg (244.91 KiB) Viewed 13779 times

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iSuck345
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Location: Why wold you want to know where a 14-year old lives? O.O

Sat Apr 06, 2013 7:24 pm

I aplause to you.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
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http://cdn0.meme.li/instances/300x300/39130542.jpg

Smiley
Posts: 233
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Sat Apr 06, 2013 7:26 pm

Haha ty ty :D

Ardanza
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Sat Apr 06, 2013 10:12 pm

Where is that at?
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Smiley
Posts: 233
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Sat Apr 06, 2013 10:31 pm

North of Catan, Clockwise it would be between 11 and 12 ;) from catan :D, if u get what i am saying.

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UndefinedM
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Location: Italy

Sun Apr 07, 2013 1:20 am

i like the outpost but not the location lol, i usually try to get mine in some high place or anyway near a mountain to use as a natural wall...the downside of that is building on slopes which is incredibly painful (and in the case of the stone miner, incredibly ugly as you can see under it)

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Sun Apr 07, 2013 2:11 am

This location is awesome :D . Thats what i think offc.

Well for that i guess i have to take a bigger picture.

I guess there is only 1 location perfect for a city and thats a natural valley with uncrossable/walkable mountains and a bottleneck entrance.

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f03n1x
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Location: New Zealand

Sun Apr 07, 2013 5:16 am

I have my outpost in a similar area also I'm wondering are those wind generators of any actual use of just for show for the moment? lol
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Blxz
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Sun Apr 07, 2013 9:26 am

f03n1x wrote:I have my outpost in a similar area also I'm wondering are those wind generators of any actual use of just for show for the moment? lol
Power is a requirement to run a base. To my knowledge there are 2 powersources: fuel powered generators and wind power. Currently there is no fuel requirement but chris indicated that it is on his to-do list so Wind power, apart from looking incredibly sexy, is probably the best way to proceed for the moment.



I actually think that chris needs to drastically up the power provided by generators to make them a viable option. At present the only produce double (?) the power of a single wind thingy. Their only advantage currently is that they save space. Once fuel requirements are brought in they have almost nothing to offer that is better than a wind farm other than an earlier tech availability.
p­ie

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RebelMonarch
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Sun Apr 07, 2013 9:37 am

Looking good! I did a similar thing of using windmills to outline my base (not the entirety, just a small area). I think that they look really nice and serve that purpose really well. Adds 'character' to outposts.

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Sun Apr 07, 2013 10:21 am

Well I guess a different angle shot is Always nice to have. ;)
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Village diff angle.jpg
Village diff angle.jpg (139.05 KiB) Viewed 13701 times

Smiley
Posts: 233
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Sun Apr 07, 2013 10:23 am

Haha what i hope now is that i dont have to put a wall on the cliffside to be safe from enemies sneaking in 8-)

Ardanza
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Sun Apr 07, 2013 5:12 pm

Smiley wrote:North of Catan, Clockwise it would be between 11 and 12 ;) from catan :D, if u get what i am saying.
Awesome, and actually yeah I understand ya :) I've been trying to find a great flat surface to build a city on, guess I'll check out that area!
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theunfrailhale
Posts: 25
Joined: Mon Apr 08, 2013 4:51 am

Fri Apr 12, 2013 12:20 pm

Here are some shots of my little outpost, Devils End. I'm stocking up on materials at the moment, anticipating new research via updates. doing just about everything in terms of production at the moment. Just need those traders to start giving me money when they run through my saloon :)
Say Cheese.jpg
My first establishment to date, just south of Clownsteady
Say Cheese.jpg (234.8 KiB) Viewed 13519 times
Heres the good view.

and this is whats inside.
The Operation Labeled.jpg
Here's the breakdown of whats going on at the Devils End...
The Operation Labeled.jpg (369.59 KiB) Viewed 13519 times
Im ready for some walls! and women! and traders! and war! :mrgreen:

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Fri Apr 12, 2013 9:15 pm

Are 5 wells enough ? :D i think ive got about 6-7 now.

Haha atm i am stocking up aswell. keeping a few people on the mine and 1 on the processor.
Like 3 people fighting and the other on production and 1 for trading.

I could use less to fight but that isnt smooth for multiple fights after 1 another :)

Edit: ow u only have 1 thingy to make alcohol ( ive got 4 of those and 3 ovens) :p

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theunfrailhale
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Fri Apr 12, 2013 10:09 pm

Smiley wrote:Edit: ow u only have 1 thingy to make alcohol ( ive got 4 of those and 3 ovens) :p
yeah, my priority has been building materials for the moment. I was just looking at the trade value for rum though :shock: so I will probably build a structure for the sole purpose of a distillery. Only thing about making rum/bread/fabric is that it takes a lot of micro-management because once the output is full, they arent scripted to put it in a shop counter or anything... Am i missing something there?

anyways, yeah I think as soon as I hit 40 full pallets of building materials I will get cranking on the farming.

only Three defending? they must be good fighters! is there a patrol/waypoint function that you can have your guys wander/guard with?

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