list of creations and levels?
Posted: Sat May 04, 2013 6:32 pm
ok, i apologize if this post has been talked about before. i was unable to find it after an hour of looking. it is potsible thaat im just hella stoned, but i want to spend more time playing kenshi so i dont want to keep looking.
im looking for tree of connection between research levels and creations(buildings, machines, interior). so at lvl1 you can make these things(lists what can be made by lvl 1) lvl2 you can make these things(lists what you gain from research lvl 2) etc. continuing through the lvls.
some fixes/features i could really use would be:
*crafting menu, after i assign a sword to be made it auto scrolls to the top. i would like this to stop. also a way to duplicate items on the crafting menu.
*this will happen when moving items around, the item will disapear if i place it wrong on top of other items. the item will seem to vanish without a trace. lost my shopkeeper bag
also want to know how to get another, or make another
.
*a little bit of space between writing and the borders of menu boxes or find a way to allow the expanding and contracting of them.
*the option to direct the worker when "banking" the output of machines that dont already do that. so my pot farmer takes the pot to the fabric place and then to a set storage chest.
im looking for tree of connection between research levels and creations(buildings, machines, interior). so at lvl1 you can make these things(lists what can be made by lvl 1) lvl2 you can make these things(lists what you gain from research lvl 2) etc. continuing through the lvls.
some fixes/features i could really use would be:
*crafting menu, after i assign a sword to be made it auto scrolls to the top. i would like this to stop. also a way to duplicate items on the crafting menu.
*this will happen when moving items around, the item will disapear if i place it wrong on top of other items. the item will seem to vanish without a trace. lost my shopkeeper bag
*a little bit of space between writing and the borders of menu boxes or find a way to allow the expanding and contracting of them.
*the option to direct the worker when "banking" the output of machines that dont already do that. so my pot farmer takes the pot to the fabric place and then to a set storage chest.