so I imagine it wont be like this.
But is it possible to make it so that everything is being run, by the AI, CPU, ect ect.. like have a live city and everyone in the city takes hunger, fatiuge, ect into account and than act on their own?
I'm trying to figure out how to explain. but ill try... sooo
will the trade caravans.. be a big role?
What I mean is...will everytyhing have a number? maybe one city makes food... and has to trade it for ...leather from another city or whatever? like everything has quantity... water, food...and usully has to be traded for. Not just when someone eats...they simply eat and than go on about their day... but cities can actually starve and what not?
I imagine no game being able to handle such processing especially in a large open world.
but can't hurt to ask
birdman16
how will the world run?
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SynysterOne
- Posts: 297
- Joined: Wed Oct 12, 2011 10:04 pm
I'm pretty sure everything in the game will require the key things to live, sleep/food/water.
And their prime directive will be these things.
Hopefully the game world will function on it's on and grow without the player actually having to do anything.
And their prime directive will be these things.
Hopefully the game world will function on it's on and grow without the player actually having to do anything.
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
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