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New Features.

Posted: Thu Nov 21, 2013 4:16 pm
by adders666
Anyone else seen that tweet from Chris today?

@lofigames: Stuff the next update has already: Females, faction conversations, AI raids, deferred shading, possibly cannibals.

Just awesome, i have been playing with the hardcore rules people have thrashed out in another post recently and while it makes the game more .. gamey .. having AI raids in will be brilliant and cannibals trying to chew on your mangled arm/leg/whatever ... yeah sounds great and i for one can't wait for it. :)

Re: New Features.

Posted: Thu Nov 21, 2013 9:17 pm
by Hatsune_Neko
saw a post on it on teh steam forums.
haven't checked my twitter account yet thou. may have to actually look at it for once hehe

Re: New Features.

Posted: Thu Nov 21, 2013 10:46 pm
by Danzigsam
I had not seen that; thx for sharing! I hope the cannibals make it to the party.

Re: New Features.

Posted: Wed Nov 27, 2013 4:13 am
by Kamos
Wouldn't be a proper party without them.

Re: New Features.

Posted: Wed Nov 27, 2013 9:04 pm
by Kehlian
These features look awesome Oo I can't wait to play it with all that !

Re: New Features.

Posted: Wed Nov 27, 2013 9:57 pm
by Danzigsam
He said a couple weeks; its been 15 days now. Not that I'm counting.

Re: New Features.

Posted: Thu Nov 28, 2013 10:23 pm
by Kehlian
Danzigsam wrote:He said a couple weeks; its been 15 days now. Not that I'm counting.

I am counting too

Re: New Features.

Posted: Fri Nov 29, 2013 3:21 am
by adders666
heh yeah i can't wait either, love my kenshi but there is only so many times one can reroll a team!

Re: New Features.

Posted: Sun Dec 01, 2013 11:49 pm
by Danzigsam
Not that I check obsessively or anything... but DAMMIT, where's that update? I'm gettin' the shakes here.

I'm all researched up. Except for TEST; I'd try it, but its 60,000 cats for what I'm 99% sure is nothing. Some of the blueprints listed in the wiki seem to have been disabled though, can't find 'em anywhere.

Now I'm making Fragment Axes for everyone (at 58 kg) and filling their backpacks full of ore, with the intent of marching around the desert maxing out strength.

Re: New Features.

Posted: Mon Dec 02, 2013 1:28 am
by hbrown
Yeah the TEST gives nothing, just takes money xD, was something that was forgotten to be removed when being worked or tested on apparently.

Re: New Features.

Posted: Tue Dec 03, 2013 5:56 am
by LILTRACEUR123
any date for the new update? im tired of checking every day to see when it is going to be released.

Re: New Features.

Posted: Tue Dec 03, 2013 8:00 am
by Hatsune_Neko
Chris has stated it would be a couple weeks and that it would be a major update.

Re: New Features.

Posted: Tue Dec 03, 2013 8:52 pm
by Kehlian
yeah but he stated that almost one month ago, people are getting impatient :p

Re: New Features.

Posted: Tue Dec 03, 2013 9:13 pm
by LILTRACEUR123
yea thats exactly what i was going to say but im not complaining its just that right now the only game i really want to play is this but honestly i cant do it without females lol

Re: New Features.

Posted: Wed Dec 04, 2013 6:44 am
by Enth
I'm hoping that additional Item quality levels will be on the list within the upcoming patch...I would live to see higher levels (above "Standard Grade"), especially once your overall tech level gets to Level 5 and Level 6, like "Master Grade" and "Legendary Grade", or something similar. They should, of course, be ridiculously overpriced and require multiple components to build, not to mention take a LONG time to build, but the results for the highest tier armor, clothing, and leather should be the best protection money can buy/afford to construct.

Let me know what you think...

Enth

Re: New Features.

Posted: Wed Dec 04, 2013 1:05 pm
by Kehlian
I'm not complaining either, it's just that I'm too excited for the upcoming features ! I don't really care about females, but I want to see faction diplomacy so bad !

Re: New Features.

Posted: Wed Dec 04, 2013 1:44 pm
by hbrown
Seems like some person will have a horde of unhappy females with large kithen knifes knocking at the door when the update comes :lol: , carefull they might belong to the new faction, that talks much about the dish.

Re: New Features.

Posted: Wed Dec 04, 2013 8:22 pm
by Danzigsam
Enth wrote:I'm hoping that additional Item quality levels will be on the list within the upcoming patch...I would live to see higher levels (above "Standard Grade"), especially once your overall tech level gets to Level 5 and Level 6, like "Master Grade" and "Legendary Grade", or something similar. They should, of course, be ridiculously overpriced and require multiple components to build, not to mention take a LONG time to build, but the results for the highest tier armor, clothing, and leather should be the best protection money can buy/afford to construct.

Let me know what you think...

Enth
Ditto.

I wouldn't mind some more stuff to research or build.

Re: New Features.

Posted: Sun Dec 08, 2013 4:08 pm
by Mattk50
Quite frankly i think the construdction and crafting game is in a really nice place right now compared to the other sections of the game, which are feeling pretty bare and neglected atm. Specifically, missions, faction politics, general diplomacy and more general world features. Sure, crafting and building is incomplete but its very fleshed out when you look around the rest of the game, wanting just more crafting stuff right now seems a little bit odd, dont you guys want more stuff to actually use what you craft? Might be the focus effect acting on you guys :P.

Im really glad some of that stuff is coming in the next update.

Re: New Features.

Posted: Sun Dec 08, 2013 5:57 pm
by hbrown
Gotta agree with that, i made my town in regular busy place, but seems doing it scared bandits away and that just kills it, maybe with people visiting will make it more interesting, even if in the end you end up with some bad things for enemies...

But like Mat said is petty much the time to build this, at least give a core base, then you can expand easier and this would also show more of the begin of the final game (with this i mean having a litle bit of everything is planed, at least main stuff)