Much Props Kenshi is awesome*

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Skelt
Posts: 2
Joined: Wed Nov 23, 2011 10:56 pm

Wed Nov 23, 2011 11:22 pm

I downloaded the demo today on Desura and put a few hours into it, and really enjoy the game. It has the makings of a really solid game - unlike anything I've played. I enjoy the play style. It's aesthetically pleasing and I like how pretty much what ever you are carrying, you can see, such as backpack and weapons. A lot of games today seem to forget about that, as well as allowing a massive inventory. All in all very pleased with the game. Thanks so much for creating such an original title.

I haven't gotten to do any research into the game yet really, like planned features and such, so thought I'd ask: Are you planning to allow fort/city building of any kind? Or are the cities able to be captured or bought? I remember reading you can own a business. What about crafting of weapons and armor for your army? Resource gathering for crafting? These are more of "cool to have" but definitely not necessary, the game is enjoyable as is.

Anyhow, much props.

Thanks

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OzyTheSage
Posts: 53
Joined: Sat Nov 19, 2011 12:36 am

Thu Nov 24, 2011 12:05 am

Building your own cities and forts will be possible, as is having your own army and crafters/researchers/etc.

I wouldn't expect to be able to do that for a long time yet, however.

Skelt
Posts: 2
Joined: Wed Nov 23, 2011 10:56 pm

Thu Nov 24, 2011 12:38 am

That is simply awesome... thank you for the reply. I am fortunate to have an uncanny patience with this sort of thing (Game Development). So many people trolling indie forums want things, and want it now, which is ridiculous and childish -- however from what I've seen on this forum (thankfully) there doesn't seem to be many.

I am still looking for a planned features list, is there one?


Thanks.

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OzyTheSage
Posts: 53
Joined: Sat Nov 19, 2011 12:36 am

Thu Nov 24, 2011 1:05 am

If there is one I din;'t know where it is. The FAQ on the main site is the closest thing so far.

I've got plenty of games to play while waiting for new Kenshi features, so...

Nithy
Posts: 14
Joined: Thu Nov 03, 2011 5:26 pm

Thu Nov 24, 2011 1:32 am

Skelt wrote:I am still looking for a planned features list, is there one?
Can't remember any feature lists but i can list what i remember reading is going to be in the game;
much more advanced medical system, sleeping, fatigue, stamina/endurance, martial/hand to hand combat, ranged combat (bow and arrow, harpoon turrets), robotics (to replace lost limbs), factions and armies you can join or fight (including huge battles with hundreds of people on each side), police (with, i believe, the opprtunity for your character(s) to join the police), dynamic world events, optional "hardcore" only save on game exit mode, buying and building businesses/buildings, trading skills, more jobs.

There will probably be alot more item, weapon and armor variety as well, and Chris said that he's going to hire an artist to do the fancy graphics stuff when he can afford to. Oh, and possibly animals and monsters, and "no mans lands" that no one enters because they are very dangerous. And i think Chris mentioned there might be other enviroments besides the desert (jungles, snowy mountains)?

I probably forgot some stuff, but if you look around the threads (especially some of those on the older ones) there's a good bunch of information. Also, regarding the more complicated medical system, you'll have to carry wounded characters back to town and take them to doctors; they won't just be fine with first aid and get right back up again.

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ArcaneSaint
Posts: 255
Joined: Thu Sep 08, 2011 4:02 pm
Location: Belgium

Thu Nov 24, 2011 12:36 pm

Skelt wrote: I am still looking for a planned features list, is there one?
A partial list can be found here, a lot of features have also been discussed/announced in (now ancient) forum threads. If you're interested in finding out more I sugegst you take a look at the old threads. I'd do it myself but I don't have much time at the moment. Gotta get moving once my code has finished compiling. Stupid deadlines.
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OzyTheSage
Posts: 53
Joined: Sat Nov 19, 2011 12:36 am

Thu Nov 24, 2011 4:51 pm

Oh look, a glob pots. Can't read it now though =(

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