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Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Aug 29, 2014 2:57 pm
by Mattk50
Good news! The new 64-bit engine is officially finished!

Now all that's left to do is for Sam to finish up the pathfinding system, then the next update will be ready for release. We still don't have an exact finish date, so please hold on a while more for an ETA.
Dialogue

In other news, we've taken on a freelance writer, Harald Hagens, for the next three weeks. He'll be working on writing dialogue for NPCs - this should give all the local inhabitants and bandits a little more 'soul', depth and meaning. With this, NPCs will show memory and reactions to situations, to you as a player.


For example, town people may recognize earlier encounters of you saving their lives; bandits may start a fight with dialogue, rather than blindly attacking you on sight. The improved AI should make the world a whole lot more reactive and consequential in the future.
This entire news post is all great news. the 64 bit client and new pathfinding are huge, but im most excited about the expansion of the AI. It's is the stuff i was originally extremely excited about kenshi for, glad it's starting to get it's bones.

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Aug 29, 2014 3:31 pm
by oo0filthy0oo
No words can express how i feel, but Carlton can!

Image

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Aug 29, 2014 6:59 pm
by Butta
Image

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Aug 29, 2014 7:57 pm
by Hatsune_Neko
cat dance.gif
cat dance.gif (166.26 KiB) Viewed 7761 times

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Aug 29, 2014 9:18 pm
by skynet464
Image

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Aug 29, 2014 11:06 pm
by Mattk50
I dont know why i post on these forums you guys are all insane

says the guy with the banana avatar

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Sat Aug 30, 2014 12:57 am
by Sandlander
Great to see. any work on the new map addition or animals??????

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Sat Aug 30, 2014 3:04 am
by Hatsune_Neko
Mattk50 wrote:I dont know why i post on these forums you guys are all insane

says the guy with the banana avatar
strang dance.gif
strang dance.gif (800.92 KiB) Viewed 7738 times

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 3:56 pm
by Koomatzu
YAY HAPPY DANCES!

Here are some beast designs too: http://goo.gl/OlNI8j
What do y'all think? :D

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 4:05 pm
by skynet464
Koomatzu wrote:YAY HAPPY DANCES!

Here are some beast designs too: http://goo.gl/OlNI8j
What do y'all think? :D
:shock: :backsawayslowly:

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 4:38 pm
by Butta
༼ つ ◕_◕ ༽つ give update

No seriously, these look awesome! :D

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 5:05 pm
by oo0filthy0oo
That is scary. At that height with four legs it will easily be able to outrun you! Turn to attack, your sword would be like a toothpick! Lets hope its a herbivore!

I love these designs, although the Elephant tortoise seems a little strange. The shell and trunk seem to function best with short legs, but for some reason its has really long legs. Poor thing will be up and down all the time and those knee joints don't look that sturdy. Perhaps i am reading into this too much...

Great work!

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 5:53 pm
by Hatsune_Neko
thats no Turkey!!
Thats a insta Death Death Star!!!! erm turkey thing..
pew pew pew!!!
the runs like a mad kittah,
no one gonna cough up this kittah as a fur ball.

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 6:41 pm
by Morthranduil
Well since people already think it's a Turkey... let's name it Lokum and pretend it's a Turkish delight. XD

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 9:00 pm
by Tolwrath
Oi! That thing looks more like an ostritch to me though. But with a turtle shell. And with teeth. And no eyes? God that thing is creepy. I can't wait for someone to make gifs of slowly zooming in on their faces in game.

Like this: Image

Stop giving me so much nightmare fuel.

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 9:50 pm
by albie
Can't wait for this update, pathfinding especially. Also good to see the variety of beasts and creatures.

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Thu Sep 04, 2014 11:07 pm
by oo0filthy0oo
The giant Turkey giraffes head does look a lot like a Skeksis from Dark Crystal a film that traumatised my childhood!

Image

Lets hope for a fizgig too!

Image

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Sep 05, 2014 3:01 pm
by Koomatzu
Tolwrath wrote: Stop giving me so much nightmare fuel.
Ah, then my job here is done!

Personally, I like that it looks like a demon trying to wear a human face skin :twisted:
Otto will be glad to know you all like them anyway :D

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Fri Sep 05, 2014 10:58 pm
by BigD145
Jim Henson would be proud.

Re: Dialogue & 64-Bit Victory Discussion Thread

Posted: Mon Sep 08, 2014 8:56 pm
by Kamos
I need two things:
1st, I require that a mantlepiece be furniture in the future.
2nd, I require that I be able to put that things head on said mantle.

You may give into my demands at your leisure.