[0.32.0 - merchant wallets don't reset - trading issue]

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Brandenfascher
Posts: 12
Joined: Sun Nov 18, 2012 6:46 am

Wed Nov 21, 2012 3:30 am

Version:
0.32.0

Description:
Shopkeeper's seem to have limited wallets, and while their inventories reset when returning to their town for trade, their wallets don't appear to get filled again at any point in time or distance away from the merchant. In other words you can eventually be unable to sell anything to a merchant (getting message "you can't afford that") unless you buy from him enough to sell the object, but this can still be an issue because the player will naturally be smart with trading - buy low and sell high - and eventually empty every merchant's wallets.

(Extra details: This first started happening with Brink's weapon merchant as I would sell them most weapons picked off of enemies, and then both of Shark's trading merchants since I found both Shark and Brink great towns to trade with each other. I returned a 3rd time to Shark now with the same "you can't afford that" message when trying to sell to them.)

Steps to Reproduce:
Sell enough stuff to a merchant until it says "You can't afford that" (referring to the merchant) when trying to sell more. Return any number of times after any distance or time away, and get the same effect.

Consistency
Every time, no matter how long it's been or far you've been from the merchant, as far as I can tell.

Severity:
Pretty major if you're relying on trading or selling enemies weapons/armor to get cats in the game.

Workaround:
Don't know of any besides taking in bounties after I dry up all other merchant's wallets. I have yet to try resetting my game while importing my squad and buildings to see if that resets the merchant's wallets.

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Marrow
Posts: 64
Joined: Sat Nov 03, 2012 1:42 am
Location: USA
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Wed Nov 21, 2012 6:38 am

Importing your squad into a game (as long as you don't click "Rest my squad positions ONLY") fixes the issue.
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nuget102
Posts: 106
Joined: Sat Dec 03, 2011 3:57 pm

Wed Nov 21, 2012 3:16 pm

Well crap, no wonder I can't trade with anyone -.- I keep buying building material from Clownsteady (it's only about 97% there) and selling it at Shark or Brink :P But all the merchants have ran out of money to buy with... So I guess i'm going to go import my squad and buildings... How irksome...
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Brandenfascher
Posts: 12
Joined: Sun Nov 18, 2012 6:46 am

Wed Nov 21, 2012 9:03 pm

Yeah, on my game Brink has an 85% rate (or close) on Building Material, and Shark buys them for about 107%, but Shark sells barrels of rum for cheap and Brink pays something like 112%. It was good trading while it lasted, but I'm worried that resetting the game might reset those trading deals as well.

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Santaissick
Posts: 912
Joined: Tue Sep 04, 2012 10:44 pm
Location: FINLAND, korvatunturi
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Wed Nov 21, 2012 9:46 pm

I thought the item prizes change on every quickload/game start...
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

Brandenfascher
Posts: 12
Joined: Sun Nov 18, 2012 6:46 am

Wed Nov 21, 2012 11:04 pm

Santaissick wrote:I thought the item prizes change on every quickload/game start...
It doesn't seem to be the case for me... I've started this game numerous times and Brink still sells their Building materials for 86%, and everything else the same as before too. My guess is that at the beginning of a new game it randomly sets the pricing differences, and then never changes after that. Or prices are preset to be the same for everyone's game. I'm guessing either way, future releases may change this to fluctuate over time.

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Marrow
Posts: 64
Joined: Sat Nov 03, 2012 1:42 am
Location: USA
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Thu Nov 22, 2012 3:46 am

Town item values, and merchant wallets, rest themselves on every new import.
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