i've run into a few issues now where ive built something only to find it ended up outside the "outpost" perimeter. There needs to be a way to view this perimeter, and if there isnt already one it would be nice to have a way to expand it.
Maybe an outpost area thing in the new build mode.
Problem with outpost size
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
In addition, when you remove the building that ended up in "the next outpost over" the outpost is actually still there so you end up getting it messing up your map and popping up the outpost settings when you dont want it to.
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
https://dl.dropbox.com/u/16970274/saveoutpostspam.zip
Uploading the save because im now up to around 50 separate outposts in the same spot
edit: and a screenshot of the outpost on the map

Uploading the save because im now up to around 50 separate outposts in the same spot
edit: and a screenshot of the outpost on the map

Last edited by Mattk50 on Mon Feb 11, 2013 2:01 pm, edited 1 time in total.
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
First three posts could probably have been edited together because of how close after eachother they were, but in a tester forum like this its usually best to just update the thread so the dev can be aware of the fact that something's changed. If you dont make a new post and just edit maybe someone's already looked at it and it wont be checked again.
Last post for example was a tenfold increase in the amount of outposts in the same spot, from one for every building to ten for every building, fairly significant. I checked by renaming them all and counting them. I think it was because even every one of my wall segments was getting its own outpost.
So yeah it can be annoying to read especially in discussion forums but in this kind of setting updating the thread can be more important. Thats my reasoning anyway, feel free to reason to me otherwise.
Last post for example was a tenfold increase in the amount of outposts in the same spot, from one for every building to ten for every building, fairly significant. I checked by renaming them all and counting them. I think it was because even every one of my wall segments was getting its own outpost.
So yeah it can be annoying to read especially in discussion forums but in this kind of setting updating the thread can be more important. Thats my reasoning anyway, feel free to reason to me otherwise.
- Captain Deathbeard
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You are right. If you use EDIT, I will miss things.
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