Vaster's 0.39 Master Bug/Quirks List (5 Bugs)

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Vaster
Posts: 13
Joined: Tue Dec 11, 2012 10:20 pm

Fri Feb 15, 2013 11:35 pm

Hey there Chris. :) Been having tons of fun with the new Tester's Release, props to you on that. Decided to help you out a bit by keeping track of all the bugs I've noticed, whether you're aware or unaware.

NOW IN ALPHABETICAL ORDER!

-Character Creation Wipeout
A fairly amusing one, and relatively minor. But occasionally during character creation, the character you're creating will be attacked by bandits *during* your creation of him.


-Civilian Marathon
I'm not really sure if this is a bug, but it is certainly odd behavior. Civilians in Brink would often run outside of the town for a fair ways, and run back to town for no apparent reason.
Screenshot: http://i.imgur.com/Py8TkpH.jpg


-Looting the Merchants
There's an unusual, though amusing glitch I've been experiencing, where *some* merchants (for instance, the Hat Trader in Brink) do not show me their merchandise when prompted. Instead, they show their inventory and their (empty) trader's backpacks. No merchandise to take, but you can take the clothes right off their backs.
Screenshot: http://i.imgur.com/ZCMWjQx.jpg


-Spazzing Travelers
Trader caravans seem to experience pathfinding issues on occasion, when traveling to your outpost. A Trader's Guild caravan would get close to my outpost and then travel in the other direction and try to come back to the outpost and then repeat. They'd be stuck in that loop permanently.


-Stats Menu Hotkey
This isn't so much a bug as it is nitpicking. The stats hotkey is set to S, which poses a small annoyance, since WSAD is the way I move the camera about, and it's a bit awkward for me to use arrow keys instead. :P Nothing major, but it'd be nice if it were a different key.


-Stop and Run
I'm pretty sure this wasn't in previous versions, but when issuing a move order while being pursued by enemies (away from them, of course), characters stop for a very brief moment to turn and face them before continuing to run. Occasionally however, they'll stop long enough to get caught and to start fighting with enemies, which is a bit detrimental, to say the least.
Last edited by Vaster on Sat Feb 16, 2013 12:02 pm, edited 1 time in total.

Sellka
Posts: 3
Joined: Fri Sep 07, 2012 11:11 pm

Sat Feb 16, 2013 4:39 am

To add to the trader one I was able to take the traders backpack off of the travelers shop dude with all of his things for the price of his backpack 1k cats.

Also found when I was in my compound, after closing the door and sitting about I found if I wanted someone to go into a building and rest or something I watched them run to the gate open the gate then proceed to do what they were doing.

Noticed some crashing when starting up as well.

Oh also had one of my guys get attacked near or on the stone mine after he passed out he phased into the world. I'm not sure how the parameters were in the situation fully work out.

fidias
Posts: 37
Joined: Fri Sep 07, 2012 10:08 pm

Sun Feb 17, 2013 3:49 pm

the "S" key is not a minor thing... i play in a laptop, and it is almost impossible to play if i have to use the arrow keys... i look kinda like stepen hawkings!!! LOL!

PLEASE CHRIS!!! DONT OVERLOOK THIS ONE!!!! its really annoying!!!!

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Steeelz
Posts: 4
Joined: Sat Feb 09, 2013 1:13 pm
Location: Ukraine

Sun Feb 17, 2013 7:36 pm

1. Stack-sale is broken. You can't rightclick sale in stacks, but you CAN Shift-move sale stacks.
2. Shop counter is broken. It acts as a container, but not usable as a work-point. So - no selling.
3. Started as a survivor. Loading game restores health conditions of initial party members. I.e. second party member always drops down after loading :(
4. You can't drop injured body on crafted bed - it bounces off.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Tue Feb 19, 2013 11:35 pm

Steeelz wrote:1. Stack-sale is broken. You can't rightclick sale in stacks, but you CAN Shift-move sale stacks.
2. Shop counter is broken. It acts as a container, but not usable as a work-point. So - no selling.
3. Started as a survivor. Loading game restores health conditions of initial party members. I.e. second party member always drops down after loading :(
4. You can't drop injured body on crafted bed - it bounces off.
Are you sure the issue with the beds isn't related to the placement of the bed? Also: can you give more info on the stack sale issue? I don't think I've had any problems with right clicking to sell yet. What backpack are you using?

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Steeelz
Posts: 4
Joined: Sat Feb 09, 2013 1:13 pm
Location: Ukraine

Wed Feb 20, 2013 8:24 pm

Are you sure the issue with the beds isn't related to the placement of the bed?
How can i possibly be sure of this? I placed 2 beds along the wall. No visual displacement. Teammates can use them but can't drop body by clicking on them.
Also: can you give more info on the stack sale issue?
In a current stable version i can rightclick any stack in my backpack and sell it to a trader's screen. Not any trader support stacks and even if he do ("trade" sign) a maximum of 5 (compared to 6 for me) item in a stack. So, rightckicking a full stack results in a 5-stack in trade screen and a floating last item to place.
In a 39.1 rightckick sells 1 item-not a stack. The only option of not wasting space is shift-move stack in place. And here comes bug - i can place a full stack in ANY trader's bag.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Thu Feb 21, 2013 7:43 pm

The reason I asked about the beds was because I've been able to place injured teammates in my mk1 crafted beds (inside a small house) without any issues.

And the stack thing is weird to me. In my 0.33 (and the version before it) right clicking moved one item at a time, but you could rapid click to sell a whole stack fairly quickly. I hadn't heard of right click selling a whole stack before. Not sure why our controls differ, but sorry for the confusion.

Edit: I should mention, rapid right clicking does cause items to stack in the target inventory, so it ultimately does the same thing, just a few more clicks, which will only take about 1 second.

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