I noticed this bug when I was carrying about five bounties (three sand ninja jounin (sp on jounin?) and two dust bandit bosses) to the next town with a police station. I had quicksaved just in case something happened about halfway to town. Long story short, I got a trading crash when trying to place an item that overlapped two others(there is a separate report for that crash in the forums).
When I reloaded my quicksave all of the NPC bounties I was carrying had disappeared. My characters that were carrying them when i quicksaved were no longer carrying the bounties. Additionally the bounties had not been dropped nearby my squad. I assume the world generator randomly placed them elsewhere on the map when the game loaded.
Does not load carried NPCs from quicksaves
Yep this is a known bug, as in Always finish what ur doing before quitting the game...
Not that you quited
, you get it 
As npc's dont Always get saved... when u save.
Normally dead 1s do get saved, they might have fallen trough the ground though.
Or sometimes they run away. or just arent there anymore...
Not that you quited
As npc's dont Always get saved... when u save.
Normally dead 1s do get saved, they might have fallen trough the ground though.
Or sometimes they run away. or just arent there anymore...
I noticed this as well, although in both cases I found my bounties
1) They appeared outside the village, falling from the air (then buried in the sand)
2) I quick saved in the town building and found the bounties lodged in the roof (able to be collected)
I now quick save in buildings
1) They appeared outside the village, falling from the air (then buried in the sand)
2) I quick saved in the town building and found the bounties lodged in the roof (able to be collected)
I now quick save in buildings
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