A tale of testing. So started like any other time...
Once upon a time one of my party seemed to have an insatiable attraction to my gate.

Constantly opening it every time I closed it.

I thought, Maybe if I click off all of his behavioural modifiers (He had 3 at the time) would he calm down a little and leave the gate alone.
The 3 Jobs he had assigned were:
Operating Machine: Rum Still
Operating Machine: Small Farm
Operating Machine: Well
Naturally I tried removing these in order.
His Top priority task first i.e. "Operating Machine: Rum Still"

Upon removing this from his Job List. He forgot all about his infatuation with the gate and decided to get back to more productive things, such as ploughing a field for the betterment of his people.

I played around with those 3 Jobs putting them in different orders, by themselves and finally cleared all jobs just to make sure it was not that particular character.

And throughout all of this the bug remained consistent.

When the "Operating Machine: Rum Still" job had priority (was top of the jobs list with any combination of others underneath) he would always make sure that gate was a beautiful "Welcome Home Lads!" to every single roaming bandit crew that walked by.

And they all lived happily ever after, mostly.
The End.
Thank you for taking the time to read this, I hope it has been informative.